Virtual Reality Blueprints Create Compelling VR Experiences for Mobile and Desktop

Virtual Reality Blueprints Create Compelling VR Experiences for Mobile and Desktop by Charles Palmer is a comprehensive guide published by Packt Publishing on February 27, 2018. This 250-page book is designed for game developers and VR enthusiasts eager to dive into the world of virtual reality application development. It provides a hands-on, project-based approach to creating immersive 3D games and applications using popular platforms such as Cardboard VR, Gear VR, OculusVR, and HTC Vive.
Readers will find detailed instructions on developing robust VR experiences, coding with the Unity 3D game engine, and implementing user interactions in virtual environments. The book covers essential topics including object simulation, touch controls, and artificial intelligence for character interaction. Additionally, it offers insights into best practices for VR development, game design tips, and strategies for addressing common challenges like motion sickness. This edition serves as a practical resource for anyone looking to create engaging VR applications for both mobile and desktop platforms.
Official synopsis Publisher
Join the virtual reality revolution by creating immersive 3D games and applications with Cardboard VR, Gear VR, OculusVR, and HTC ViveAbout This Book* Develop robust, immersive VR experiences that are easy on the eye.* Code 3D games and applications using Unity 3D game engine.* Learn the basic principles of virtual reality applications Who This Book Is ForIf you are a game developer and a VR enthusiast now looking to get stuck into the VR app development process by creating VR apps for different platforms, then this is the book for you. Familiarity with the Unity game engine and the C# language is key to getting the most from this book.What You Will Learn* Use Unity assets to create object simulation.* Implement simple touch controls in your application.* Apply artificial intelligence to achieve player and character interaction.* Add scripts for movement, tracking, grasping, and spawning.* Create animated walkthroughs, use 360-degree media, and build engaging VR experiences.* Deploy your games on multiple VR platforms.In DetailAre you new to virtual reality? Do you want to create exciting interactive VR applications? There’s no need to be daunted by the thought of creating interactive VR applications, it’s much easier than you think with this hands-on, project-based guide that will take you through VR development essentials for desktop and mobile-based games and applications. Explore the three top platforms–Cardboard VR, Gear VR, and OculusVR –to design immersive experiences from scratch.You’ll start by understanding the science-fiction roots of virtual reality and then build your first VR experience using Cardboard VR. You’ll then delve into user interactions in virtual space for the Google Cardboard then move on to creating a virtual gallery with Gear VR. Then you will learn all about virtual movements, state machines, and spawning while you shoot zombies in the Oculus Rift headset. Next, you’ll construct a Carnival Midway, complete with two common games to entertain players.Along the way, you will explore the best practices for VR development, review game design tips, discuss methods for combating motion sickness and identify alternate uses for VR applicationsStyle and approachA project-based guide with every project built across chapters.
Publisher
Topics
FAQ
What is “Virtual Reality Blueprints Create Compelling VR Experiences for Mobile and Desktop” about?
Who is the author of “Virtual Reality Blueprints Create Compelling VR Experiences for Mobile and Desktop”?
When was “Virtual Reality Blueprints Create Compelling VR Experiences for Mobile and Desktop” published?
What is the ISBN for “Virtual Reality Blueprints Create Compelling VR Experiences for Mobile and Desktop”?
What are the book details (language, pages, edition)?
