The Battle

The Battle by Karuna Riazi, published by Simon and Schuster on September 29, 2020, is a reprint edition featuring 320 pages in English. This book serves as a follow-up to The Gauntlet, continuing the story in a futuristic Middle Eastern setting where the evil game Architect returns with a new ally, The MasterMind. The narrative unfolds as twelve-year-old Ahmad Mirza, struggling to fit in at his new middle school, discovers a high-tech game that unexpectedly freezes time in New York City, setting the stage for a high-stakes confrontation.
Readers will find themselves immersed in a world filled with floating skyscrapers and robotic flying rickshaws as Ahmad and his classmate Winnie navigate the challenges posed by the MasterMind and the Architect. The story blends elements of action, adventure, and fantasy, exploring themes of friendship and resilience against a backdrop of a digital landscape. As they attempt to thwart the villains’ plans, Ahmad and Winnie must rely on their wits and teamwork to save humanity from the impending threat.
Official synopsis Publisher
The game begins again in this gripping follow-up to “exciting, clever” (Booklist) The Gauntlet that’s a futuristic Middle Eastern Zathura meets Ready Player One!
Four years after the events of The Gauntlet, the evil game Architect is back with a new partner-in-crime—The MasterMind—and the pair aim to get revenge on the Mirza clan. Together, they’ve rebuilt Paheli into a slick, mind-bending world with floating skyscrapers, flying rickshaws run by robots, and a digital funicular rail that doesn’t always take you exactly where you want to go.
Twelve-year-old Ahmad Mirza struggles to make friends at his new middle school, but when he’s paired with his classmate Winnie for a project, he is determined to impress her and make his very first friend. At home while they’re hard at work, a gift from big sister Farah—who is away at her first year in college—arrives. It’s a high-tech game called The Battle of Blood and Iron, a cross between a video game and board game, complete with virtual reality goggles. He thinks his sister has solved his friend problem—all kids love games. He convinces Winnie to play, but as soon as they unbox the game, time freezes all over New York City.
With time standing still and people frozen, all of humankind is at stake as Ahmad and Winnie face off with the MasterMind and the Architect, hoping to beat them at their own game before the evil plotters expand Paheli and take over the entire world.
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