The Battle

The Battle by Karuna Riazi is a reprint edition published by Simon and Schuster on August 27, 2019. This 304-page book presents a futuristic adventure that follows twelve-year-old Ahmad Mirza as he navigates challenges at his new middle school while dealing with a high-tech game that brings unexpected consequences. The narrative unfolds four years after the events of The Gauntlet, introducing a new threat from the evil game Architect and his partner, The MasterMind, who have transformed the world of Paheli into a complex and immersive environment.
Readers will find themselves immersed in a blend of action and adventure as Ahmad and his classmate Winnie confront the challenges posed by the game. The story incorporates elements of fantasy and magic, set against a backdrop inspired by the Middle East. As they engage with the game, Ahmad and Winnie must outsmart their adversaries to prevent a catastrophic takeover of the world. This edition is presented in English and features dimensions of 8.25 inches in height and 5.5 inches in length, making it a suitable addition to any young reader’s collection.
Official synopsis Publisher
The game begins again in this gripping follow-up to The Gauntlet that’s a futuristic middle eastern Zathura meets Ready Player One!
Four years after the events of The Gauntlet, the evil game Architect is back with a new partner-in-crime—The MasterMind—and the pair aim to get revenge on the Mirza clan. Together, they’ve rebuilt Paheli into a slick, mind-bending world with floating skyscrapers, flying rickshaws run by robots, and a digital funicular rail that doesn’t always take you exactly where you want to go.
Twelve-year-old Ahmad Mirza struggles to make friends at his new middle school, but when he’s paired with his classmate Winnie for a project, he is determined to impress her and make his very first friend. At home while they’re hard at work, a gift from big sister Farah—who is away at her first year in college—arrives. It’s a high-tech game called The Battle of Blood and Iron, a cross between a video game and board game, complete with virtual reality goggles. He thinks his sister has solved his friend problem—all kids love games. He convinces Winnie to play, but as soon as they unbox the game, time freezes all over New York City.
With time standing still and people frozen, all of humankind is at stake as Ahmad and Winnie face off with the MasterMind and the Architect, hoping to beat them at their own game before the evil plotters expand Paheli and take over the entire world.
Author
Publisher
Topics
FAQ
What is “The Battle” about?
Who is the author of “The Battle”?
When was “The Battle” published?
What is the ISBN for “The Battle”?
What are the book details (language, pages, edition)?
