Introduction to 3D Game Programming with DirectX 12

Cover of Introduction to 3D Game Programming with DirectX 12 by Frank D. Luna
Year: 2016
Language: en
Edition: Illustrated
Pages: 824
ISBN-13: 9781942270065
Dimensions:
Height: 9 Inches
Length: 7 Inches
Weight: 2.9211249715 Pounds
Width: 1.9 Inches
Dewey Decimal: 794.81526
Editorial overview Touché

“Introduction to 3D Game Programming with DirectX 12” by Frank D. Luna is an illustrated edition published by Mercury Learning and Information in 2016. This comprehensive book serves as an introduction to programming interactive computer graphics, focusing specifically on game development using DirectX 12. It is structured into three main parts that cover essential mathematical tools, fundamental tasks in Direct3D, and advanced techniques and special effects, providing a well-rounded foundation for readers interested in game programming.

Readers will find detailed explanations of modern rendering techniques, including hardware tessellation, ambient occlusion, and character animation. The book also explores new features of Direct3D 12, such as command lists and explicit resource management, aimed at reducing CPU overhead and enhancing scalability. Additionally, it includes a companion DVD with source code and images from the book, along with end-of-chapter exercises designed to reinforce understanding and practical application of the concepts discussed. With 824 pages, this resource is suitable for those looking to deepen their knowledge in computer graphics and game programming.


Official synopsis Publisher

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures.

eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

FEATURES:

– Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12

– Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores

– Contains detailed explanations of popular real-time game effects

– Includes a DVD with source code and all the images (including 4-color) from the book

– Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation

– Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling

– Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12

FAQ
What is “Introduction to 3D Game Programming with DirectX 12” about?
This page includes the available description and bibliographic details for “Introduction to 3D Game Programming with DirectX 12” by Frank D. Luna. Synopsis preview: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, f…
Who is the author of “Introduction to 3D Game Programming with DirectX 12”?
“Introduction to 3D Game Programming with DirectX 12” is credited to Frank D. Luna.
When was “Introduction to 3D Game Programming with DirectX 12” published?
Publisher: Mercury Learning and Information. Year: 2016.
What is the ISBN for “Introduction to 3D Game Programming with DirectX 12”?
ISBN-13: 9781942270065.
What are the book details (language, pages, edition)?
Language: en. Pages: 824. Edition: Illustrated.

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