Google SketchUp for Game Design

Cover of Google SketchUp for Game Design by Robin De Jongh
Year: 2011
Language: en
Pages: 270
ISBN-13: 9781849691345
Dimensions:
Height: 9.25 Inches
Length: 7.5 Inches
Weight: 1.03 Pounds
Width: 0.61 Inches
Dewey Decimal: 794.81536
Editorial overview Touché

Google SketchUp for Game Design by Robin De Jongh, published by Packt Publishing, Limited on November 25, 2011, is a comprehensive guide aimed at hobbyists interested in creating video game environments. This edition, consisting of 270 pages, explores the use of Google SketchUp as a beginner-friendly tool for designing professional game art, levels, and props. The book outlines a workflow that enables readers to model realistic 3D environments, including terrain, buildings, and vehicles, making it accessible for those new to game design.

Readers will find step-by-step instructions for modeling game levels using both Google SketchUp and Unity 3D. The content covers the creation of various game elements such as cars, terrain, and standard props like barrels and fencing. By the end of the projects presented in this book, readers will gain the skills necessary to construct 3D worlds suitable for games, visualization, or films, equipping them with the foundational knowledge to embark on their game development journey.


Official synopsis Publisher

Annotation Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props. Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more. Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers. When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.

FAQ
What is “Google SketchUp for Game Design” about?
This page includes the available description and bibliographic details for “Google SketchUp for Game Design” by Robin De Jongh. Synopsis preview: Annotation Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3…
Who is the author of “Google SketchUp for Game Design”?
“Google SketchUp for Game Design” is credited to Robin De Jongh.
When was “Google SketchUp for Game Design” published?
Publisher: Packt Publishing, Limited. Year: 2011.
What is the ISBN for “Google SketchUp for Game Design”?
ISBN-13: 9781849691345.
What are the book details (language, pages, edition)?
Language: en. Pages: 270.

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