Game Writing Narrative Skills for Videogames

Game Writing: Narrative Skills for Videogames by Chris Bateman, published by Bloomsbury Academic on January 28, 2021, is a comprehensive guide that addresses the unique challenges of storytelling in the videogame industry. This second edition, spanning 456 pages, explores the essential skills required for crafting engaging narratives where player choices significantly impact the experience. It demystifies game writing by providing insights from professional writers and practical exercises aimed at developing narrative skills.
Readers will find a thorough examination of the craft of game writing, covering everything from foundational narrative concepts to the complexities of nonlinear storytelling. The book emphasizes the expectations of developers and publishers, making it suitable for both newcomers and seasoned writers. With the addition of four new chapters that delve into topics such as MMOs and narrative design for urban games, this edition reflects the evolving landscape of videogame narratives, offering valuable perspectives on the medium as an art form.
Official synopsis Publisher
As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative.
Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today’s game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know.
This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There’s no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.
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