Elements of Game Design

Cover of Elements of Game Design by Robert Zubek
Author: Robert Zubek
Publisher: MIT Press
Year: 2020
Language: en
Edition: 1
Pages: 256
ISBN-13: 9780262043915
Dimensions:
Height: 9.38 Inches
Length: 6.25 Inches
Weight: 1.01 Pounds
Width: 0.67 Inches
Dewey Decimal: 794.81525
Editorial overview Touché

Elements of Game Design by Robert Zubek, published by MIT Press on August 18, 2020, is a comprehensive introduction to the fundamental concepts of game design. This 256-page textbook focuses on techniques employed in commercial game production, providing a structured approach to understanding game design through a model that encompasses mechanics and systems, gameplay, and player experience. The book is designed to assist novice game designers in navigating the complexities of the design process by utilizing industry-standard models and vocabulary.

Readers will find a detailed exploration of the core model and framework for analyzing and designing games, along with an in-depth discussion of the three interconnected levels of game design. The text emphasizes the dynamic nature of gameplay and offers insights into player experience, design goals, and the structural analysis of gameplay mechanics. Additionally, the book provides practical advice on creating game prototypes through an iterative, user-centered process, complemented by exercises and design challenges that encourage hands-on learning. This edition serves as a valuable resource for those interested in the fields of computers, programming, and game development.


Official synopsis Publisher

An introduction to the basic concepts of game design, focusing on techniques used in commercial game production.

This textbook by a well-known game designer introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels—mechanics and systems, gameplay, and player experience—and explains how novice game designers can use these three levels as a framework to guide their design process. The text is notable for emphasizing models and vocabulary used in industry practice and focusing on the design of games as dynamic systems of gameplay.

The book first introduces the core model and framework for analyzing and designing games. It then discusses the three levels in detail, explaining player experience and identifying design goals; introducing low-level structural analysis of gameplay in terms of basic mechanics; describing how mechanics build up into systems; and presenting concepts for understanding gameplay, defined as the dynamic behavior of players when they interact with mechanics and systems. Finally, the book offers students advice on creating game prototypes using an iterative, user-centered process. Each chapter offers a set of exercises for individuals and design challenges for groups.

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What is “Elements of Game Design” about?
This page includes the available description and bibliographic details for “Elements of Game Design” by Robert Zubek. Synopsis preview: An introduction to the basic concepts of game design, focusing on techniques used in commercial game production.This textbook by a well-known game designer introduces the basics of game design, covering tools and techniq…
Who is the author of “Elements of Game Design”?
“Elements of Game Design” is credited to Robert Zubek.
When was “Elements of Game Design” published?
Publisher: MIT Press. Year: 2020.
What is the ISBN for “Elements of Game Design”?
ISBN-13: 9780262043915.
What are the book details (language, pages, edition)?
Language: en. Pages: 256. Edition: 1.

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