Build your own 2D Game Engine and Create Great Web Games Using HTML5, JavaScript, and WebGL

Cover of Build your own 2D Game Engine and Create Great Web Games Using HTML5, JavaScript, and WebGL by Kelvin Sung
Author: Kelvin Sung
Publisher: Apress
Year: 2015
Language: en
Edition: 1st ed.
Pages: 468
ISBN-13: 9781484209530
Dimensions:
Height: 10 Inches
Length: 7.01 Inches
Weight: 20.32882517902 Pounds
Width: 1.12 Inches
Dewey Decimal: 794.815362
Editorial overview Touché

Build Your Own 2D Game Engine and Create Great Web Games Using HTML5, JavaScript, and WebGL by Kelvin Sung is a comprehensive guide published by Apress on September 30, 2015. This 1st edition, consisting of 468 pages, is written in English and focuses on the step-by-step development of a web-based game engine, enabling readers to create a variety of online video games playable in common web browsers.

The book presents foundational concepts in software engineering, computer graphics, and game development, guiding readers through projects that increase in complexity. It covers essential topics such as game mechanics and level design, culminating in the creation of a complete prototype level for a side-scrolling action platform game. By the end of the book, readers will have a solid understanding of the core concepts and implementation details of a 2D game engine, along with insights into the interplay between technical and creative design, equipping them to build engaging games that can be played online.


Official synopsis Publisher

Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own.

This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement thes

e concepts based on HTML5, JavaScript, and WebGL.

After completing the projects you will understand the core-concepts and implementation details of a typical 2D game engine and you will be familiar with a design and prototyping methodology you can use to create game levels and mechanics that are fun and engaging for players. You will gain insights into the many ways software design and creative design must work together to deliver the best game experiences, and you will have access to a versatile 2D game engine that you can expand upon or utilize directly to build your own 2D games that can be played online from anywhere.

• Assists the reader in understanding the core-concepts behind a 2D game engine

• Guides the reader in building a functional game engine based on these concepts

• Lead

s the reader in exploring the interplay between technical design and game experience design

• Teaches the reader how to build their own 2D games that can be played across internet via popular browsers

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This page includes the available description and bibliographic details for “Build your own 2D Game Engine and Create Great Web Games Using HTML5, JavaScript, and WebGL” by Kelvin Sung. Synopsis preview: Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web…
Who is the author of “Build your own 2D Game Engine and Create Great Web Games Using HTML5, JavaScript, and WebGL”?
“Build your own 2D Game Engine and Create Great Web Games Using HTML5, JavaScript, and WebGL” is credited to Kelvin Sung.
When was “Build your own 2D Game Engine and Create Great Web Games Using HTML5, JavaScript, and WebGL” published?
Publisher: Apress. Year: 2015.
What is the ISBN for “Build your own 2D Game Engine and Create Great Web Games Using HTML5, JavaScript, and WebGL”?
ISBN-13: 9781484209530.
What are the book details (language, pages, edition)?
Language: en. Pages: 468. Edition: 1st ed..

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