Online Game Pioneers at Work

Cover of Online Game Pioneers at Work by Morgan Ramsay
Publisher: Apress
Year: 2015
Language: en
Edition: 1st ed.
Pages: 412
ISBN-13: 9781430241850
Dimensions:
Height: 9.25 Inches
Length: 6.1 Inches
Weight: 1.276 Pounds
Width: 0.93 Inches
Dewey Decimal: 794.814678
Editorial overview Touché

Online Game Pioneers at Work by Morgan Ramsay is a comprehensive collection of 15 interviews with founders of entertainment software companies, published by Apress on May 29, 2015. This 1st edition, available in English and spanning 412 pages, delves into the challenges faced by these entrepreneurs in a competitive industry. The book provides insights into their strategies, sacrifices, and the dedication required to succeed in the gaming sector, while also highlighting the toll that such a demanding environment can take on individuals.

Readers will discover the personal stories of industry pioneers, including their experiences with development, design, and the business life cycle. The narratives explore the risks and rewards of starting a company in the gaming industry, where innovation and competition are paramount. This edition offers valuable lessons from those who have navigated the complexities of the business, making it relevant for aspiring game developers and enthusiasts alike.


Official synopsis Publisher

In this groundbreaking collection of 15 interviews, successful founders of entertainment software companies reflect on their challenges and how they survived. You will learn of the strategies, the sacrifices, the long hours, the commitment, and the dedication to quality that led to their successes but also of the toll that this incredibly competitive market has on even its most brilliant minds. For the hundreds of thousands of game developers out there, this is a must read survival guide. For those who simply enjoy games and know of some of these founders, this will be a most interesting read.

Sales of video games, hardware, and accessories reach upwards of $20 billion every year in the United States alone, and more than two-thirds of American households include video games in their daily lives. In a world that seems to be overflowing with fortune and success, the vicious truth of this booming industry is easily forgotten: failure is tradition. Video games define a cultural crossroad where business, entertainment, and technology converge, where the risks are great, cutting edge technology is vitally important and competition is intense. Here are the stories of survival from many of the industries luminaries who founded companies, created industries in their home countries, took amazing risks, innovated technologies, and invented new ways to sell. Among this outstanding group of pioneers are Richard Garriott, founder of Origin, astronaut, and the producer of the revolutionary Ultima Online, John Romero of Doom, Wolfenstein and Quake fame, and Victor Kislyi whose World of Tanks set the Guinness world record for the most people online at once with over 1.1 million people playing). You will read their stories and you will gain an understanding of how they managed in such a demanding business.

There are a few game development companies that have withstood the test of time; most startups exit as quickly as they enter the scene. Many firms are outpaced by the explosive worldwide growth and economic realities of the sector. Here are enlightening the stories of entrepreneurs who found success and many who subsequently could not repeat it. They walk you through their incredible journeys of success and failure while expressing their views on development, design, hiring, finance, business models, selling their organization, the business life cycle, their frustrations and mistakes, while showing their intensity and their passion for the business along the way.

Online Game Pioneers at Work:

  • Explores the formation of entertainment software companies from the perspectives of successful founders who defied the odds
  • Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup
  • Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business

Other books in the Apress At Work Series:

  • Gamers at Work, Ramsay. 978-1-4302-3351-0
  • Coders at Work, Seibel, 978-1-4302-1948-4
  • Venture Capitalists at Work, Shah & Shah, 978-1-4302-3837-9
  • CIOs at Work, Yourdon, 978-1-4302-3554-5
  • CTOs at Work, Donaldson, Seigel, & Donaldson, 978-1-4302-3593-4
  • Founders at Work, Livingston, 978-1-4302-1078-8
  • European Founders at Work, Santos, 978-1-4302-3906-2
  • Women Leaders at Work, Ghaffari, 978-1-4302-3729-7
  • Advertisers at Work, Tuten, 978-1-4302-3828-7

FAQ
What is “Online Game Pioneers at Work” about?
This page includes the available description and bibliographic details for “Online Game Pioneers at Work” by Morgan Ramsay. Synopsis preview: In this groundbreaking collection of 15 interviews, successful founders of entertainment software companies reflect on their challenges and how they survived. You will learn of the strategies, the sacrifices, the long ho…
Who is the author of “Online Game Pioneers at Work”?
“Online Game Pioneers at Work” is credited to Morgan Ramsay.
When was “Online Game Pioneers at Work” published?
Publisher: Apress. Year: 2015.
What is the ISBN for “Online Game Pioneers at Work”?
ISBN-13: 9781430241850.
What are the book details (language, pages, edition)?
Language: en. Pages: 412. Edition: 1st ed..

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