Advanced Technologies Management for Retailing Frameworks and Cases

Advanced Technologies Management for Retailing Frameworks and Cases by Eleonora Pantano, published by Business Science Reference in 2011, offers a comprehensive exploration of the integration of advanced technologies in retail environments. This 390-page volume examines the application of digital content and interactive technologies, particularly at point of sale systems, and how these innovations can enhance consumer shopping experiences. The book addresses the relatively unexplored potential of these technologies in physical retail settings, contrasting their more widespread use in e-retailing.
Readers will find an in-depth analysis of how new shopping assistants and interactive technologies influence consumer behavior and decision-making in retail contexts. The text covers a variety of topics related to business and economics, human resources, and project management, providing valuable insights for both retailers and researchers. By focusing on the management of new technologies and digital content, this edition serves as a reliable resource for understanding the evolving landscape of retailing and its implications for consumer engagement.
Official synopsis Publisher
The application of advanced technologies to point of sale systems is a promising and relatively unexplored field of study, in particular when considering the introduction of digital content and technologies allowing consumers to interact with products in new ways. Many e-retailers already exploit the opportunities offered by interactive technologies, such as 3D virtual models, in order to enhance consumers shopping experience. Their use in stores, however, is still limited. The development and use of new shopping assistants for supporting and influencing consumers during their shopping experience plays a key role for both retailers and researchers. Advanced Technologies Management for Retailing: Frameworks and Cases contributes to our understanding of applications of new technologies and their impact on the design and development of point of sale systems and on consumers’ behavior. This volume covers a large range of topics that contribute to understanding consumers’ behavior in new computer-aided retailing environments, and how this influences buying behavior while providing useful knowledge on the management of these new technologies and on the management of the digital contents as a reliable teaching resource for teachers and researchers.
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