Doom Guy Life in First Person

Doom Guy Life in First Person by John Romero is a comprehensive autobiography published by Abrams Press in 2023. This 370-page book presents an in-depth look at the life and career of John Romero, a prominent video-game designer known for co-creating iconic titles such as DOOM, Quake, and Wolfenstein 3-D. In this memoir, Romero shares his journey through the gaming industry, detailing both the successes and challenges he faced, while providing insights into game design and his business partnerships.
Readers will find a candid exploration of Romero’s early experiences, including his childhood and the formative moments that shaped his career in gaming. The narrative covers his groundbreaking work at id Software, where he contributed to the development of revolutionary games that defined the first-person shooter genre. Through personal anecdotes and reflections, Romero reveals the complexities of his professional relationships and the evolution of the gaming landscape, making this book a significant addition to the fields of biography and entertainment.
Official synopsis Publisher
The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero―”a highly entertaining and thoughtful memoir” (Wall Street Journal)
After years in the gaming spotlight, Romero is now telling his story–the whole story–shedding new light on the development of his games and his business partnerships, from the highest highs to the lowest lows, sharing insights about design, code, the industry, and his career right up to today. Sharing gratitude for a lifetime in games, Romero reveals the twists and turns that led him, ultimately, to be called DOOM Guy.
John Romero, gaming’s original rock star, is the cocreator of DOOM, Quake, and Wolfenstein 3-D, some of the biggest video games of all time. Considered the godfather of the first-person shooter, a genre that continues to dominate the market today, he holds a unique place in gaming history.
In DOOM Guy: Life in First Person, Romero chronicles, for the first time, his difficult childhood and storied career, beginning with his early days submitting Apple II game code to computer magazines and sneaking computers out the back door of his day job to write code at night.
Industry-redefining breakthroughs in design and tech during Romero’s time at id Software made DOOM and Quake cultural phenomena, and this thrilling story recounts every step of the process, from collaborative, heavy metal-fueled days spent crafting the industry’s most revolutionary and cutting-edge games to a high-profile falling-out with id cofounder John Carmack.
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