GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics

Cover of GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics by Randima Fernando
Publisher: Addison-Wesley Professional
Year: 2004
Language: en
Edition: First Edition
Pages: 592
ISBN-13: 9780321228321
Dimensions:
Height: 9.25 Inches
Length: 7.25 Inches
Weight: 3.196702799 Pounds
Width: 1.5 Inches
Dewey Decimal: 006.66
Editorial overview Touché

GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics by Randima Fernando is a comprehensive resource published by Addison-Wesley Professional in 2004. This first edition spans 592 pages and is presented in English. The book compiles a series of articles that delve into practical real-time graphics techniques, focusing on the programmable graphics pipeline of modern graphics processing units (GPUs). It aims to provide insights into advanced visual effects through a collection of case studies, tutorials, and extensive code samples.

Readers will discover a wide range of topics, including natural effects, lighting and shadows, materials, and image processing. The contributors, who include experts from various universities and leading companies in the field, share their knowledge and experience to enhance the reader’s understanding of performance-conscious techniques. Additionally, the book comes with a CD-ROM that features complementary examples and sample programs, further enriching the learning experience for both novice programmers and seasoned graphics developers.


Official synopsis Publisher

GPU Gems has won a prestigious Front Line Award from “Game Developer Magazine.” The Front Line Awards recognize products that enable faster and more efficient game development, advancing the state of the art.

FULL COLOR THROUGHOUT!”This collection of articles is particularly impressive for its depth and breadth. The book includes product-oriented case studies, previously unpublished state-of-the-art research, comprehensive tutorials, and extensive code samples and demos throughout.”
–Eric Haines, Author of “Real-Time Rendering”””GPU Gems” is a cool toolbox of advanced graphics techniques. Novice programmers and graphics gurus alike will find the Gems practical, intriguing and useful.”
–Tim Sweeney, Lead Programmer of Unreal at Epic Games

“GPU Gems” is a compilation of articles covering practical real-time graphics techniques arising from the research and practice of cutting-edge developers. It focuses on the programmable graphics pipeline available in today’s graphics processing units (GPUs) and highlights quick and dirty tricks used by leading developers, as well as fundamental, performance-conscious techniques for creating advanced visual effects. The contributors and editors, collectively, bring countless years of experience to enlighten and propel the reader into the fascinating world of programmable real-time graphics.

Major topics covered include: Natural effectsLighting and shadowsMaterialsImage processingPerformance and practicalitiesBeyond triangles

Contributors are from the following universities and corporations: Alias SystemsBrown UniversityCroteamCyan WorldsHochschule BremenIndustrial Light & MagiciXBT.comMonolith ProductionsNew York UniversityNovaramaNVIDIAParalelo ComputacaoPiranha BytesPixar Animation StudiosSiemens Medical SolutionsSoftimage Co.Softlab-NSKSony Pictures ImageworksStanford UniversityUC DavisUNC-Chapel HillUniversitat Pompeu FabraUniversity of UtahUniversity of Waterloo

The accompanying CD-ROM includes complementary examples and sample programs.

FAQ
What is “GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics” about?
This page includes the available description and bibliographic details for “GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics” by Randima Fernando. Synopsis preview: GPU Gems has won a prestigious Front Line Award from “Game Developer Magazine.” The Front Line Awards recognize products that enable faster and more efficient game development, advancing the state of the art.FULL COLOR T…
Who is the author of “GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics”?
“GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics” is credited to Randima Fernando.
When was “GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics” published?
Publisher: Addison-Wesley Professional. Year: 2004.
What is the ISBN for “GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics”?
ISBN-13: 9780321228321.
What are the book details (language, pages, edition)?
Language: en. Pages: 592. Edition: First Edition.

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