OpenGL Programming Guide The Official Guide to Learning OpenGL, Version 1.1

OpenGL Programming Guide The Official Guide to Learning OpenGL, Version 1.1 by Mason Woo is a comprehensive resource published by Addison Wesley in 1997. This 2nd edition spans 650 pages and is presented in English, offering an in-depth exploration of graphics programming using Release 1.1 of OpenGL. The book outlines the overall structure of OpenGL and provides detailed discussions on its features, including the new additions introduced in this version.
Readers will find numerous programming examples in C that demonstrate how to effectively utilize OpenGL functions. The guide also includes 16 pages of full-color examples, enhancing the learning experience for those interested in computer graphics, software development, and programming. This edition serves as a practical reference for developers looking to deepen their understanding of OpenGL and its applications in games and other software.
Official synopsis Publisher
Explaining how graphics programs using Release 1.1, the latest release of OpenGL, this book presents the overall structure of OpenGL and discusses in detail every OpenGL feature including the new features introduced in Release 1.1. Numerous programming examples in C show how to use OpenGL functions. Also includes 16 pages of full-color examples.
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