Video Game Design Foundations Software Design Guide

Cover of Video Game Design Foundations Software Design Guide by D. Michael Ploor
Author: D. Michael Ploor
Year: 2013
Language: en
Edition: Second Edition, Software Design Guide
Pages: 415
ISBN-13: 9781619602823
Dimensions:
Height: 10.75 Inches
Length: 8.5 Inches
Weight: 1.90038469844 Pounds
Width: 1 Inches
Dewey Decimal: 794.8/1526
Editorial overview Touché

Video Game Design Foundations Software Design Guide by D. Michael Ploor is a comprehensive resource published by Goodheart-Willcox Publisher on March 15, 2013. This second edition spans 415 pages and is presented in English, focusing on the practical application of video game design theory. The guide is designed to be an integral part of the curriculum, allowing students to transition from theoretical concepts to hands-on experience in building video games.

Readers will find that the Software Design Guide facilitates a collaborative learning environment, where students work in simulated design teams to explore all facets of video game design. Each chapter aligns with the corresponding textbook chapter and includes various activities, culminating in a capstone project that synthesizes the knowledge gained throughout the course. The guide incorporates The Games Factory 2, a fully-functioning game engine available for free to schools, enhancing the educational experience in software development and programming within the gaming context.


Official synopsis Publisher

The Software Design Guide provides the hands-on application of the theory presented in the textbook. The SDG should be considered an integral part of the curriculum. It is where students take the theory learned in the textbook and use that knowledge to build video games. Working in simulated design teams, students will experience all aspects of video game design, from the planning stages, through the design and programming, and concluding with a capstone project.

Each chapter in the SDG is correlated to the textbook chapter. There are several activities for each chapter. The last chapter in the SDG is a capstone project that requires students to apply all of the knowledge acquired in the textbook and SDG. The activities in the software design guide make use of The Games Factory 2, which is a fully-functioning game engine (not a demo version). The Games Factory 2 is available free to schools with the purchase of the software design guide. It may be installed on any school owned or leased computer.

FAQ
What is “Video Game Design Foundations Software Design Guide” about?
This page includes the available description and bibliographic details for “Video Game Design Foundations Software Design Guide” by D. Michael Ploor. Synopsis preview: The Software Design Guide provides the hands-on application of the theory presented in the textbook. The SDG should be considered an integral part of the curriculum. It is where students take the theory learned in the te…
Who is the author of “Video Game Design Foundations Software Design Guide”?
“Video Game Design Foundations Software Design Guide” is credited to D. Michael Ploor.
When was “Video Game Design Foundations Software Design Guide” published?
Publisher: Goodheart-Willcox Publisher. Year: 2013.
What is the ISBN for “Video Game Design Foundations Software Design Guide”?
ISBN-13: 9781619602823.
What are the book details (language, pages, edition)?
Language: en. Pages: 415. Edition: Second Edition, Software Design Guide.

More Books by D Michael Ploor

Related Books by Topic