Intersectional Tech Black Users in Digital Gaming

Cover of Intersectional Tech Black Users in Digital Gaming by Kishonna L. Gray
Publisher: LSU Press
Year: 2020
Language: en
Edition: Illustrated
Pages: 222
ISBN-13: 9780807171226
Dimensions:
Height: 8.499983 Inches
Length: 5.499989 Inches
Weight: 0.87743980276 Pounds
Width: 0.5999988 Inches
Dewey Decimal: 794.808996073
Editorial overview Touché

Intersectional Tech: Black Users in Digital Gaming by Kishonna L. Gray, published by LSU Press on September 2, 2020, is an illustrated exploration of the complexities surrounding blackness in the gaming world. This 222-page work interrogates the intersections of race, gender, sexuality, and (dis)ability, situating its arguments within the broader context of significant cultural events such as Gamergate and the Black Lives Matter movement. Gray highlights the persistent stereotypes and limited narratives that marginalized populations face in video games, providing a critical lens on their experiences.

Readers will find a thorough examination of how the multiple identities of black gamers influence their interactions within gaming culture. The book addresses the normalization of whiteness and masculinity, which often leads to exclusion and discrimination against marginalized individuals. Through extensive interviews, Gray discusses the potential for gaming to foster critical consciousness and promote social change, while also revealing the ongoing struggles against prejudice and microaggressions. Intersectional Tech serves as a vital corrective to the dominant narratives in gaming, centering the voices and perspectives that are frequently overlooked.


Official synopsis Publisher

In Intersectional Tech: Black Users in Digital Gaming, Kishonna L. Gray interrogates blackness in gaming at the intersections of race, gender, sexuality, and (dis)ability. Situating her argument within the context of the concurrent, seemingly unrelated events of Gamergate and the Black Lives Matter movement, Gray highlights the inescapable chains that bind marginalized populations to stereotypical frames and limited narratives in video games. Intersectional Tech explores the ways that the multiple identities of black gamers—some obvious within the context of games, some more easily concealed—affect their experiences of gaming.

The normalization of whiteness and masculinity in digital culture inevitably leads to isolation, exclusion, and punishment of marginalized people. Yet, Gray argues, we must also examine the individual struggles of prejudice, discrimination, and microaggressions within larger institutional practices that sustain the oppression. These “new” racisms and a complementary colorblind ideology are a kind of digital Jim Crow, a new mode of the same strategies of oppression that have targeted black communities throughout American history.

Drawing on extensive interviews that engage critically with identity development and justice issues in gaming, Gray explores the capacity for gaming culture to foster critical consciousness, aid in participatory democracy, and effect social change. Intersectional Tech is rooted in concrete situations of marginalized members within gaming culture. It reveals that despite the truths articulated by those who expose the sexism, racism, misogyny, and homophobia that are commonplace within gaming communities, hegemonic narratives continue to be privileged. This text, in contrast, centers the perspectives that are often ignored and provides a critical corrective to notions of gaming as a predominantly white and male space.

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What is “Intersectional Tech Black Users in Digital Gaming” about?
This page includes the available description and bibliographic details for “Intersectional Tech Black Users in Digital Gaming” by Kishonna L. Gray. Synopsis preview: In Intersectional Tech: Black Users in Digital Gaming, Kishonna L. Gray interrogates blackness in gaming at the intersections of race, gender, sexuality, and (dis)ability. Situating her argument within the context of the…
Who is the author of “Intersectional Tech Black Users in Digital Gaming”?
“Intersectional Tech Black Users in Digital Gaming” is credited to Kishonna L. Gray.
When was “Intersectional Tech Black Users in Digital Gaming” published?
Publisher: LSU Press. Year: 2020.
What is the ISBN for “Intersectional Tech Black Users in Digital Gaming”?
ISBN-13: 9780807171226.
What are the book details (language, pages, edition)?
Language: en. Pages: 222. Edition: Illustrated.

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