Intersectional Tech Black Users in Digital Gaming

Intersectional Tech: Black Users in Digital Gaming by Kishonna L. Gray, published by LSU Press on September 2, 2020, is an illustrated exploration of the complexities surrounding blackness in the gaming world. This 222-page work interrogates the intersections of race, gender, sexuality, and (dis)ability, situating its arguments within the broader context of significant cultural events such as Gamergate and the Black Lives Matter movement. Gray highlights the persistent stereotypes and limited narratives that marginalized populations face in video games, providing a critical lens on their experiences.
Readers will find a thorough examination of how the multiple identities of black gamers influence their interactions within gaming culture. The book addresses the normalization of whiteness and masculinity, which often leads to exclusion and discrimination against marginalized individuals. Through extensive interviews, Gray discusses the potential for gaming to foster critical consciousness and promote social change, while also revealing the ongoing struggles against prejudice and microaggressions. Intersectional Tech serves as a vital corrective to the dominant narratives in gaming, centering the voices and perspectives that are frequently overlooked.
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In Intersectional Tech: Black Users in Digital Gaming, Kishonna L. Gray interrogates blackness in gaming at the intersections of race, gender, sexuality, and (dis)ability. Situating her argument within the context of the concurrent, seemingly unrelated events of Gamergate and the Black Lives Matter movement, Gray highlights the inescapable chains that bind marginalized populations to stereotypical frames and limited narratives in video games. Intersectional Tech explores the ways that the multiple identities of black gamers—some obvious within the context of games, some more easily concealed—affect their experiences of gaming.
The normalization of whiteness and masculinity in digital culture inevitably leads to isolation, exclusion, and punishment of marginalized people. Yet, Gray argues, we must also examine the individual struggles of prejudice, discrimination, and microaggressions within larger institutional practices that sustain the oppression. These “new” racisms and a complementary colorblind ideology are a kind of digital Jim Crow, a new mode of the same strategies of oppression that have targeted black communities throughout American history.
Drawing on extensive interviews that engage critically with identity development and justice issues in gaming, Gray explores the capacity for gaming culture to foster critical consciousness, aid in participatory democracy, and effect social change. Intersectional Tech is rooted in concrete situations of marginalized members within gaming culture. It reveals that despite the truths articulated by those who expose the sexism, racism, misogyny, and homophobia that are commonplace within gaming communities, hegemonic narratives continue to be privileged. This text, in contrast, centers the perspectives that are often ignored and provides a critical corrective to notions of gaming as a predominantly white and male space.
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