Intersectional Tech Black Users in Digital Gaming

Cover of Intersectional Tech Black Users in Digital Gaming by Kishonna L. Gray
Publisher: LSU Press
Year: 2020
Language: en
Edition: Illustrated
Pages: 222
ISBN-13: 9780807174555
Dimensions:
Height: 8.499983 Inches
Length: 5.499989 Inches
Weight: 0.60186197526 Pounds
Width: 0.499999 Inches
Dewey Decimal: 794.808996073
Editorial overview Touché

Intersectional Tech: Black Users in Digital Gaming by Kishonna L. Gray, published by LSU Press on September 2, 2020, is an illustrated work that examines the complexities of black identity within the realm of digital gaming. The book interrogates the intersections of race, gender, sexuality, and (dis)ability, situating its analysis against the backdrop of significant cultural events such as Gamergate and the Black Lives Matter movement. Gray highlights how marginalized populations are often confined to stereotypical narratives in video games, exploring the impact of multiple identities on the gaming experiences of black users.

Readers will find a critical exploration of the normalization of whiteness and masculinity in digital culture, which leads to the exclusion and punishment of marginalized individuals. Gray draws on extensive interviews to delve into issues of prejudice, discrimination, and microaggressions, while also discussing the potential of gaming culture to foster critical consciousness and social change. This edition, comprising 222 pages, provides a nuanced perspective that challenges dominant narratives in gaming, centering the voices and experiences of those often overlooked in a predominantly white and male space.


Official synopsis Publisher

In Intersectional Tech: Black Users in Digital Gaming, Kishonna L. Gray interrogates blackness in gaming at the intersections of race, gender, sexuality, and (dis)ability. Situating her argument within the context of the concurrent, seemingly unrelated events of Gamergate and the Black Lives Matter movement, Gray highlights the inescapable chains that bind marginalized populations to stereotypical frames and limited narratives in video games. Intersectional Tech explores the ways that the multiple identities of black gamers—some obvious within the context of games, some more easily concealed—affect their experiences of gaming.

The normalization of whiteness and masculinity in digital culture inevitably leads to isolation, exclusion, and punishment of marginalized people. Yet, Gray argues, we must also examine the individual struggles of prejudice, discrimination, and microaggressions within larger institutional practices that sustain the oppression. These “new” racisms and a complementary colorblind ideology are a kind of digital Jim Crow, a new mode of the same strategies of oppression that have targeted black communities throughout American history.

Drawing on extensive interviews that engage critically with identity development and justice issues in gaming, Gray explores the capacity for gaming culture to foster critical consciousness, aid in participatory democracy, and effect social change. Intersectional Tech is rooted in concrete situations of marginalized members within gaming culture. It reveals that despite the truths articulated by those who expose the sexism, racism, misogyny, and homophobia that are commonplace within gaming communities, hegemonic narratives continue to be privileged. This text, in contrast, centers the perspectives that are often ignored and provides a critical corrective to notions of gaming as a predominantly white and male space.

FAQ
What is “Intersectional Tech Black Users in Digital Gaming” about?
This page includes the available description and bibliographic details for “Intersectional Tech Black Users in Digital Gaming” by Kishonna L. Gray. Synopsis preview: In Intersectional Tech: Black Users in Digital Gaming, Kishonna L. Gray interrogates blackness in gaming at the intersections of race, gender, sexuality, and (dis)ability. Situating her argument within the context of the…
Who is the author of “Intersectional Tech Black Users in Digital Gaming”?
“Intersectional Tech Black Users in Digital Gaming” is credited to Kishonna L. Gray.
When was “Intersectional Tech Black Users in Digital Gaming” published?
Publisher: LSU Press. Year: 2020.
What is the ISBN for “Intersectional Tech Black Users in Digital Gaming”?
ISBN-13: 9780807174555.
What are the book details (language, pages, edition)?
Language: en. Pages: 222. Edition: Illustrated.

More Books by Kishonna L. Gray

Related Books by Topic