Multimedia Computing Systems and Virtual Reality

Multimedia Computing Systems and Virtual Reality by Rajeev Tiwari, published by CRC Press in 2022, is a comprehensive exploration of advancements in multimedia systems. This 281-page book addresses the limitations of traditional multimedia content and emphasizes the role of three-dimensional continuous PC animation in simulating real-world events. It delves into futuristic trends and innovations, particularly focusing on the integration of big data, IoT, and cloud technologies within various application areas, including healthcare and agriculture.
Readers will find a detailed discussion on topics such as human-machine interface design, graphics modeling, and visualization techniques. The book also examines multimedia content adaptation for interoperable delivery and addresses broader issues related to cultural heritage and ethical considerations in virtual technology. Aimed at computer engineers and scientists, this edition serves as a resource for professionals involved in multimedia applications and virtual reality, providing insights into the transformation and modeling of real-world scenarios.
Official synopsis Publisher
Most events and activities in today’s world are ordinarily captured using photos, videos and other multimedia content. Such content has some limitation of storing data and fetching them effectively. Three-dimensional continuous PC animation is the most proper media to simulate these occasions and activities. This book focuses on futuristic trends and innovations in multimedia systems using big data, IoT and cloud technologies. The authors present recent advancements in multimedia systems as they relate to various application areas such as healthcare services and agriculture-related industries. The authors also discuss human-machine interface design, graphics modelling, rendering/animation, image/graphics techniques/systems and visualization. They then go on to explore multimedia content adaptation for interoperable delivery. Finally, the book covers cultural heritage, philosophical/ethical/societal/international issues, standards-related virtual technology and multimedia uses. This book is intended for computer engineers and computer scientists developing applications for multimedia and virtual reality and professionals working in object design and visualization, transformation, modelling and animation of the real world.
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