Vulkan Graphics API In 20 Minutes (Coffee Break Series)

Vulkan Graphics API In 20 Minutes by Kenwright is a concise guide published by CreateSpace Independent Publishing Platform in 2016. This 132-page book is written in English and serves as an introduction to the Vulkan cross-platform 3D graphics API. It includes simple tutorials and samples, addressing fundamental questions about the necessity of a new graphics API, the unique features of Vulkan, and its differences from DirectX and OpenGL.
Readers will find practical insights into initializing and setting up a basic Vulkan program in C++. The book aims to provide a straightforward understanding of Vulkan’s capabilities and applications within the realm of computer graphics. With its focused approach, this edition is designed for those looking to enhance their knowledge of modern graphics programming.
Official synopsis Publisher
This book introducing the reader (you) to the Vulkan cross platform 3D graphics API – including simple tutorials and samples. We address questions, such as, Do we need another graphics API? What is special about Vulkan? How is Vulkan different from DirectX and OpenGL? and How do we initialize and setup a basic Vulkan program in C++?
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