Virtual Applications Applications with Virtual Inhabited 3D Worlds

“Virtual Applications Applications with Virtual Inhabited 3D Worlds” by Peter B. Andersen, published by Springer Science & Business Media on January 20, 2004, is a comprehensive exploration of the use of virtual inhabited 3D spaces across various societal domains. This 260-page book delves into both virtual reality and augmented reality, examining how these technologies can enhance user interaction and experience in diverse fields.
Readers will find an in-depth analysis of several major application domains, including production-oriented applications that utilize VR for complex control systems and navigation support. The book also addresses communication support applications, highlighting the role of virtual spaces in educational and organizational settings. Additionally, it covers scientific applications, such as the use of 3D models in medical research and data visualization, as well as artistic and cultural applications that explore the representation of concepts through virtual environments.
Official synopsis Publisher
3D Virtual Applications: Applications with Virtual Inhabited 3D Worlds deals with the use of virtual inhabited 3D spaces in different domains of society. (Other volumes deal with interaction, production methodology and space.) From focusing on virtual reality (a reality into which users and objects from the real world should be moved) we are increasingly focusing on augmented reality (i.e. on moving computers out into the reality of real users, objects and activities). This book deals with the use of virtual inhabited 3D spaces in both contexts. Based on the structuring of the application domains, this book looks at the use of VR and augmented reality in the following major application domains:
– Production oriented applications – use of VR and augmented reality for control of complex production plants, for navigation support (ships, cars, aeroplanes) and for support of collaborative work processes
– Communication support applications – virtual spaces are used for supporting communication in learning environments and for support of organisational communication. Also virtual spaces are used for supporting the navigation of people in public spaces, i.e. as maps, planning tools
– Scientific applications – use of 3D models for medical research; use of dynamic models for representation of abstract concepts and ideas (data-mining applications); use of dynamic 3D models for simulating biological or social processes
– Artistic and cultural applications – the construction of stages representing concepts and/or emotions
Publisher
Topics
FAQ
What is “Virtual Applications Applications with Virtual Inhabited 3D Worlds” about?
Who is the author of “Virtual Applications Applications with Virtual Inhabited 3D Worlds”?
When was “Virtual Applications Applications with Virtual Inhabited 3D Worlds” published?
What is the ISBN for “Virtual Applications Applications with Virtual Inhabited 3D Worlds”?
What are the book details (language, pages, edition)?
