Videogame, player, text

Cover of Videogame, player, text by Barry Atkins
Author: Barry Atkins
Year: 2008
Language: en
Edition: 1
Pages: 264
ISBN-13: 9780719074004
Dimensions:
Height: 6.78 Inches
Length: 5.62 Inches
Weight: 0.97 Pounds
Width: 1.08 Inches
Dewey Decimal: 794.8
Editorial overview Touché

Videogame, player, text by Barry Atkins is a collection of analytical essays published by Manchester University Press on March 15, 2008. This edition, comprising 264 pages, delves into the interplay between videogames and their players, exploring how these digital experiences communicate meaning and provide enjoyment. The essays feature contributions from various internationally recognized game scholars, each focusing on specific gameplay dynamics to highlight the unique interaction between text and digital technology.

Readers will find a comprehensive examination of diverse gameplay experiences, addressing themes such as online play, clan membership, and player modifications. The collection analyzes notable games like The Sims, Grand Theft Auto, and World of Warcraft, showcasing how different modes of engagement shape the player’s experience. By investigating these interactions, Videogame, player, text presents a nuanced understanding of videogames as a distinct form of entertainment and cultural expression.


Official synopsis Publisher

Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation.

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What is “Videogame, player, text” about?
This page includes the available description and bibliographic details for “Videogame, player, text” by Barry Atkins. Synopsis preview: Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game s…
Who is the author of “Videogame, player, text”?
“Videogame, player, text” is credited to Barry Atkins.
When was “Videogame, player, text” published?
Publisher: Manchester University Press. Year: 2008.
What is the ISBN for “Videogame, player, text”?
ISBN-13: 9780719074004.
What are the book details (language, pages, edition)?
Language: en. Pages: 264. Edition: 1.

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