Video Games Have Always Been Queer

Cover of Video Games Have Always Been Queer by Bo Ruberg
Author: Bo Ruberg
Publisher: NYU Press
Year: 2019
Language: en
Pages: 288
ISBN-13: 9781479843749
ISBN-10: 1479843741
Dimensions:
Height: 8.999982 Inches
Length: 5.999988 Inches
Weight: 0.87964442538 Pounds
Width: 0.7 Inches
Dewey Decimal: 794.8
Editorial overview Touché

Video Games Have Always Been Queer by Bo Ruberg, published by NYU Press on March 19, 2019, is a thought-provoking exploration of the intersection between video games and queer theory. This 288-page book delves into the queer potential of video games, challenging the notion that queerness in gaming is solely about representation in mainstream titles. Ruberg argues that video games can be interpreted and designed in queer ways, regardless of explicit LGBTQ content, thereby expanding the conversation around queerness in this medium.

Readers will find a comprehensive analysis that bridges game studies and queer theory, as Ruberg examines how various games allow players to engage with queer experiences and desires. By drawing connections between classic titles and queer theoretical frameworks, the book reveals how gaming culture has always included queer elements, even in environments that may seem unwelcoming. Through this lens, Video Games Have Always Been Queer invites readers to reconsider the narratives surrounding diversity in gaming and recognize the inherent queerness of the medium itself.


Official synopsis Publisher

Argues for the queer potential of video games

While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters, like Mass Effect or Dragon Age, Bonnie Ruberg pushes the concept of queerness in games beyond a matter of representation, exploring how video games can be played, interpreted, and designed queerly, whether or not they include overtly LGBTQ content. Video Games Have Always Been Queer argues that the medium of video games itself can—and should—be read queerly.

In the first book dedicated to bridging game studies and queer theory, Ruberg resists the common, reductive narrative that games are only now becoming more diverse. Revealing what reading D. A. Miller can bring to the popular 2007 video game Portal, or what Eve Sedgwick offers Pong, Ruberg models the ways game worlds offer players the opportunity to explore queer experience, affect, and desire. As players attempt to ‘pass’ in Octodad or explore the pleasure of failure in Burnout: Revenge, Ruberg asserts that, even within a dominant gaming culture that has proved to be openly hostile to those perceived as different, queer people have always belonged in video games—because video games have, in fact, always been queer.

FAQ
What is “Video Games Have Always Been Queer” about?
This page includes the available description and bibliographic details for “Video Games Have Always Been Queer” by Bo Ruberg. Synopsis preview: Argues for the queer potential of video gamesWhile popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters, like Mass Effect or Dragon Age, Bonnie Ruberg…
Who is the author of “Video Games Have Always Been Queer”?
“Video Games Have Always Been Queer” is credited to Bo Ruberg.
When was “Video Games Have Always Been Queer” published?
Publisher: NYU Press. Year: 2019.
What is the ISBN for “Video Games Have Always Been Queer”?
ISBN-13: 9781479843749. ISBN-10: 1479843741.
What are the book details (language, pages, edition)?
Language: en. Pages: 288.

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