Unity Shaders and Effects Cookbook

Cover of Unity Shaders and Effects Cookbook by Kenny Lammers
Publisher: Lightning Source
Year: 2013
Language: en
Edition: 1
Pages: 253
ISBN-13: 9781849695084
Dimensions:
Height: 9.25 Inches
Length: 7.5 Inches
Weight: 1.05 Pounds
Width: 0.61 Inches
Editorial overview Touché

“Unity Shaders and Effects Cookbook” by Kenny Lammers, published by Lightning Source in 2013, is a comprehensive guide designed for developers looking to enhance their skills in creating Shaders for Unity3D. This 253-page edition is presented in English and aims to demystify the complexities of Shader creation, which often involve intricate mathematics. The book provides a structured approach to understanding vectors, lighting construction, and the use of textures to achieve realistic effects, making it accessible for those with a solid understanding of Unity.

Readers will find step-by-step, illustrated examples that cover essential techniques such as Normal mapping and Image-based lighting, as well as how to animate models within a Shader. The content is tailored for both beginners and those seeking to elevate their game development projects with advanced effects. By exploring the secrets behind powerful Shaders, including those for skin and hair, this cookbook-style resource equips developers with the knowledge needed to transform their games into polished products.


Official synopsis Publisher

In Detail Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. Transform your game into a highly polished, refined product with Unity’s post-processing effects. “Unity Shaders and Effects Cookbook” is the first of its kind to bring you the secrets of creating Shaders for Unity3D – guiding you through the process of understanding vectors, how lighting is constructed with them, and also how textures are used to create complex effects without the heavy math. Starting with essential lighting and finishing up by creating stunning Screen Effects alike those in high quality 3D and mobile games. Discover techniques including Normal mapping, Image based lighting, and how to animate your models inside of a Shader. Explore the secrets behind some of the most powerful Shaders including skin and hair! With “Unity Shaders and Effects Cookbook” what seems like a dark art today will be second nature by tomorrow. Approach Unity Effects and Shader Cookbook is written in a Cookbook style, teaching you to create stunning Shaders and effects through step-by-step, illustrated examples. Who this book is for Unity Effects and Shader Cookbook is written for developers wanting to create your first Shaders in Unity3D, or who wish to take their game to a whole new level with effects. No previous Shader writing experience is necessary to use this book, though a solid understanding of Unity is required.

FAQ
What is “Unity Shaders and Effects Cookbook” about?
This page includes the available description and bibliographic details for “Unity Shaders and Effects Cookbook” by Kenny Lammers. Synopsis preview: In Detail Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that…
Who is the author of “Unity Shaders and Effects Cookbook”?
“Unity Shaders and Effects Cookbook” is credited to Kenny Lammers.
When was “Unity Shaders and Effects Cookbook” published?
Publisher: Lightning Source. Year: 2013.
What is the ISBN for “Unity Shaders and Effects Cookbook”?
ISBN-13: 9781849695084.
What are the book details (language, pages, edition)?
Language: en. Pages: 253. Edition: 1.

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