Unity from Zero to Proficiency (Intermediate) A Step-By-step Guide to Coding Your First FPS in C# with Unity. [Third Edition]
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Unity from Zero to Proficiency (Intermediate) A Step-By-step Guide to Coding Your First FPS in C# with Unity, Third Edition by Patrick Felicia is a comprehensive resource for those looking to enhance their programming skills using Unity and C#. Independently published on September 30, 2019, this edition spans 524 pages and is presented in English. The book guides readers through the process of creating three distinct games: a 3D First-Person Shooter, a 2D space shooter, and a card matching game, along with a 2D puzzle game, all while building a solid foundation in C# programming.
Readers will find a structured approach with step-by-step activities, quizzes, and challenges at the end of each chapter. The content covers essential programming concepts, common coding mistakes, and advanced techniques such as managing weapons and creating intelligent game characters. Each chapter builds on the previous one, culminating in the development of fully functional game levels. This edition is particularly suited for those interested in computers, programming, and game development, providing a practical pathway to mastering game creation with Unity.
Official synopsis Publisher
Third Edition updated for Unity 2019, Published in October 2019 In this book, the third book in the series, you will become comfortable with C# programming and Unity by creating three games: a 3D First-Person Shooter, a 2D space shooter, a card matching game, and a 2D puzzle game.
The book includes step-by-step activities, as well as quizzes and challenges at the end of each chapter. The content of each chapter is as follows:
- Chapter 1 provides an introduction to C# and explains key programming concepts such as variables, variable types, polymorphism, constructors, or methods as well as best practices for C# programming within Unity.
- Chapter 2 helps you to code your first script in C#. It explains common coding mistakes and errors in Unity, and how to avoid them easily.
- Chapter 3 gets you to use C# to instantiate, use and control Rigidbody objects from your script as well as explosions to create intelligent robots that track and shoot projectiles at the player.
- Chapter 4 explains how to create and manage both weapons (e.g., a gun and a grenade launcher) and ammunitions.
- Chapter 5 explains how to use Mecanim and NavMesh navigation to control an animated character that detects, follows, or attacks the player.
- Chapter 6 makes it possible to combine the skills that you have acquired in the previous chapters to create a fully functional level. You will also learn how to generate a maze (or game level) dynamically from your code.
- Chapter 7 explains how to create a simple 2D scrolling shooter where the player will pilot a space ship, avoid asteroids, and destroy enemies to win.
- Chapter 8 shows you how to add explosions and a scrolling background to your game.
- Chapter 9 gets you to add intelligent enemies to your game.
- Chapter 10 explains how you can include a shield to the player, along with audio, more intelligent enemies, and a scoring system.
- Chapter 11 explains how you can create a card-guessing game.
- Chapter 12 explains how you can create a 2D puzzle game.
- Chapter 13 summarizes the topics covered in the book and provides you with more information on the next steps.
If you want to create FPS games,2D Shooters, Card Games and Puzzles with Unity using a tried-and-tested method: buy this book now!
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