Trapped in a Video Game Robots Revolt

Trapped in a Video Game: Robots Revolt by Dustin Brady is an illustrated edition published by Andrews McMeel Publishing in 2018. This engaging book follows 12-year-old Jesse Rigsby as he navigates the challenges of the real world after inadvertently releasing robot villains from the video game Super Bot World 3. With a page count of 176, this story is designed for readers aged 8 to 12 and is suitable for those in the 3rd grade and up.
In this thrilling installment of the series, Jesse must confront a series of obstacles, including rickety mine carts, sewer piranhas, and a towering robot named Goliatron, all while searching for his missing friend Eric. The narrative immerses readers in a blend of action and adventure, highlighting themes related to technology and gaming. As Jesse’s most perilous adventure unfolds, the stakes are high, as he learns that in this reality, there are no extra lives to rely on.
Official synopsis Publisher
Kids who love video games will love this third installment of the new 5-book series about 12-year old Jesse Rigsby and the wild adventures he encounters inside different video games.
Age Level: 8-12 Grade Level: 3rd and up
The robots are here and they’re not happy, at all. After accidentally releasing the robot villains from Super Bot World 3 into the real world, Jesse Rigsby’s got to figure out a way to make everything right before anyone gets hurt. He’d usually rely on his friend Eric to help him with this sort of thing, but he’s gone missing. To find Eric, Jesse will have to survive rickety mine carts, sewer piranhas, mysterious men in suits, and a 100-foot-tall robot named Goliatron. This is Jesse’s most dangerous adventure yet because this time the video game is real. And in the real world, there are no extra lives.
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