Think-a-grams

Think-a-grams by Evelyne M. Graham is a publication from Critical Thinking Press & Software, released in 1986. This 104-page book is presented in English and offers a collection of engaging activities designed to stimulate creativity and enhance problem-solving skills. It invites readers to explore various games and puzzles that encourage innovative thinking and self-improvement.
Within its pages, readers will discover a range of activities that focus on creativity and self-help, making it a valuable resource for those looking to develop their cognitive abilities. The book emphasizes interactive engagement, providing a platform for individuals to challenge themselves through thought-provoking exercises. With its unique approach to learning, Think-a-grams serves as a practical guide for anyone interested in enhancing their creative potential through enjoyable and stimulating activities.
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Book by Evelyne M. Graham
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