The Kingfisher Science Encyclopedia With 80 Interactive Augmented Reality Models!

The Kingfisher Science Encyclopedia With 80 Interactive Augmented Reality Models! by Charles Taylor is a comprehensive reference book published by Kingfisher on May 10, 2006. This edition spans 496 pages and is presented in English, offering a wealth of information designed to meet the needs of students navigating today’s fast-paced technological landscape. The encyclopedia features clearly written and illustrated articles that provide in-depth insights into key scientific principles, making it a valuable resource for understanding science and nature.
Readers will find that the encyclopedia is organized thematically into ten chapters, each concluding with reference summaries and a full index for easy navigation. Additionally, it includes a reference section with minibiographies of notable scientists and an illustrated timeline of significant inventions and discoveries. This structure not only presents factual information but also encourages critical thinking, inquiry, and exploration of new scientific topics, making it suitable for those interested in juvenile nonfiction and reference materials in science.
Official synopsis Publisher
With today’s emphasis on fast-moving technology, as well as increasing pressure to meet the testing standards of science and math in the classroom, the need to grasp key scientific principles has never been greater. The Kingfisher Science Encyclopedia is the one reference that includes all of the information students need to know in today’s fast-paced world. Clearly written and illustrated articles provide in-depth insight and concise authoritative information. An impressive reference section at the end of the book contains minibiographies of famous scientists, plus an illustrated time line of key inventions and discoveries. Arranged thematically into ten chapters, with reference summaries at the end of each chapter and a full index, the encyclopedia does more than merely provide facts about science and technology—it helps the reader think for him or herself, develop an enquiring mind, pose challenging questions, and explore new topics.
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