The Consistent Preferences Approach to Deductive Reasoning in Games

The Consistent Preferences Approach to Deductive Reasoning in Games by Geir B. Asheim, published by Springer Science & Business Media in 2006, spans 202 pages and is presented in English. This book explores the ‘consistent preferences’ approach to deductive reasoning in games, building on a decade of research and collaboration with co-authors. It aims to provide a more comprehensive analysis than what is typically found in journal articles, making it accessible to a broader audience, including graduate students and active researchers in the field.
Readers will find a structured examination of the concepts and methodologies related to game theory, organized into twelve chapters. The initial chapters introduce the foundational ideas of the ‘consistent preferences’ approach, while subsequent sections delve into decision-theoretic frameworks and belief operators. The book also analyzes both strategic and extensive forms of games, offering insights into epistemic conditions for equilibrium and rationalizability concepts. This edition serves as a detailed resource for those interested in the intersections of economics, decision-making, and game theory.
Official synopsis Publisher
During the last decade I have explored the consequences of what I have chosen to call the ‘consistent preferences’ approach to deductive reasoning in games. To a great extent this work has been done in coop eration with my co-authors Martin Dufwenberg, Andres Perea, and Ylva Sovik, and it has lead to a series of journal articles. This book presents the results of this research program. Since the present format permits a more extensive motivation for and presentation of the analysis, it is my hope that the content will be of interest to a wider audience than the corresponding journal articles can reach. In addition to active researcher in the field, it is intended for graduate students and others that wish to study epistemic conditions for equilibrium and rationalizability concepts in game theory. Structure of the book This book consists of twelve chapters. The main interactions between the chapters are illustrated in Table 0.1. As Table 0.1 indicates, the chapters can be organized into four dif ferent parts. Chapters 1 and 2 motivate the subsequent analysis by introducing the ‘consistent preferences’ approach, and by presenting ex amples and concepts that are revisited throughout the book. Chapters 3 and 4 present the decision-theoretic framework and the belief operators that are used in later chapters. Chapters 5, 6, 10, and 11 analyze games in the strategic form, while the remaining chapters-Chapters 7, 8, 9, and 12-are concerned with games in the extensive form.
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