Shepherd’s Quest (The Broken Key, Book 1)

Shepherd’s Quest (The Broken Key, Book 1) by Brian Pratt is a children’s fiction adventure published by iUniverse, Inc. on February 13, 2007. This 350-page novel follows the journey of three boys from the small town of Quillim—Riyan Borenson, Chadric Kelon, and Bartholomew Agreani. Their adventure begins when Riyan discovers an ancient burial tomb, leading them to the legendary King’s Horde, a treasure said to hold immense wealth. However, to access this fortune, they must first locate the segments of a key that unlocks a sigil-inscribed portal.
Readers will find a tale rich in adventure and friendship as the boys navigate challenges and dangers in their quest. The story unfolds in a world filled with fantasy elements, including hostile goblin territory that poses significant threats. As they race against time to recover the key segments before others learn of their discovery, the narrative explores themes of bravery and camaraderie. This edition invites readers to join Riyan, Chadric, and Bartholomew on their thrilling journey filled with intrigue and peril.
Official synopsis Publisher
Shepherd’s Quest begins a story about three lads from the small town of Quillim: Riyan Borenson, Chadric Kelon, and Bartholomew Agreani. When Riyan stumbled upon an ancient burial tomb, he and the others soon discovered they had found the fabled King’s Horde. A place reputed to hold a vast fortune.However, before they could gain access to the King’s Horde, they must first recover the segments of the key that will open the sigil inscribed portal. One key they found within the ancient burial tomb in the hand of a long dead thief.Somehow they must find the segments of the key and open the Horde before word gets out. For should others learn that they have found the fabled King’s Horde, less scrupulous men will be after them to claim the Horde for themselves.Their quest for the rest of The Broken Key ultimately leads them to a place located deep within hostile goblin territory, a place where even the goblins fear to go.
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