Programming Boot Sector Games

Programming Boot Sector Games by Oscar Toledo Gutierrez, published by Lulu.com on July 27, 2019, is a comprehensive guide that delves into 8086/8088 assembly language. This edition spans 278 pages and is presented in English. The book offers a crash course designed for readers with prior programming experience, focusing on practical applications as it teaches the fundamentals of assembly language through concise examples.
Readers will find a hands-on approach to building small games directly interfacing with computer hardware. The text includes four notable boot sector games: F-Bird, Invaders, Pillman, and Toledo Atomchess, along with screen art programs to enhance the learning experience. The content is structured to facilitate quick learning and practical implementation, making it suitable for those interested in programming, particularly in the context of personal computers and assembly language.
Official synopsis Publisher
“So in this book we are going through a crash course on 8086/8088 assembly language. We will fly fast and try to practice each thing as we learn it. And no example exceeds 512 bytes of machine code! Also you’ll see how you can build small games using assembly language speaking directly to the heart of the computer. I’ve included 4 of my best examples of boot sector games: F-Bird, Invaders, Pillman, and Toledo Atomchess. For learning purposes I’ve included screen art programs in sections 4.3 (text mode) and 5.6 (Mandelbrot set). For this book I assume you have previous knowledge of programming in any high-level language that includes hexadecimal numbers, like C, C++, PHP, Java, Javascript, etc., and how to use command-line on Windows, Linux or Mac OS X.” — page x.
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