Otherworld

Otherworld by Jason Segel, published by Random House Children’s Books on October 2, 2018, is a reprint edition comprising 384 pages. This young adult fiction explores a captivating virtual reality game that allows players to indulge their deepest desires without the constraints of the real world. As Simon navigates this immersive experience, he discovers the allure and potential dangers of a technology that offers sensations beyond imagination, raising questions about the price of such indulgence.
Readers will find a fast-paced narrative filled with action and adventure, as well as social themes that resonate with contemporary discussions about technology’s impact on society. Otherworld delves into the addictive nature of virtual experiences, prompting reflections on friendship and the choices we make in pursuit of fulfillment. This edition invites readers to consider the implications of a future where the boundaries between reality and virtuality blur, making it a thought-provoking addition to the genre.
Official synopsis Publisher
“Full of high stakes, thrillers, and fantastic twists and turns, fans of Ready Player One are sure to love this addictive read.” —BuzzFeed
“A potent commentary on how much we’re willing to give up to the lure of technology.” —EW
“A fantastic journey from start to finish.” —Hypable
New York Times bestselling authors Jason Segel and Kirsten Miller imagine a world in which you can leave your body behind and give in to your greatest desires in the first book in a fast-paced trilogy perfect for fans of the hit HBO show Westworld and anyone interested in the terrifying possibilities of the future of technology.
That’s how Otherworld traps you. It introduces you to sensations you’d never be able to feel in real life. You discover what’s been missing—because it’s taboo or illegal or because you lack the guts to do it for real. And when you find out what’s missing, it’s almost impossible to let it go again.
There are no screens. There are no controls. You don’t just see and hear it—you taste, smell, and touch it too. In this new reality, there are no laws to break or rules to obey. You can live your best life. Indulge every desire.
This is Otherworld—a virtual reality game so addictive you’ll never want it to end. And Simon has just discovered that for some, it might not.
The frightening future that Jason Segel and Kirsten Miller have imagined is not far away. Otherworld asks the question we’ll all soon be asking: if technology can deliver everything we want, how much are we willing to pay?
“An engaging VR cautionary tale.” —The A.V. Club
“[A] fast-paced adventure.” —Publishers Weekly
“Authors Jason Segel and Kirsten Miller keep the action nonstop.” —Shelf Awareness
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