Novel 3D Media Technologies

Cover of Novel 3D Media Technologies by Ahmet Kondoz
Author: Ahmet Kondoz
Year: 2014
Language: en
Edition: 2015
Pages: 249
ISBN-13: 9781493920259
Dimensions:
Height: 9.21258 Inches
Length: 6.14172 Inches
Weight: 12.38777450178 Pounds
Width: 0.6251956 Inches
Dewey Decimal: 006.6/96
Editorial overview Touché

“Novel 3D Media Technologies” by Ahmet Kondoz, published by Springer New York on November 14, 2014, is a comprehensive exploration of recent advancements in 3D media and technologies, spanning 249 pages. This edition delves into topics such as 3D media capturing, processing, encoding, and adaptation, as well as networking aspects and the quality of user experience (QoE). The content is rooted in findings from the FP7 European Project ROMEO, which addresses the challenges of delivering 3D multi-view video and spatial audio over diverse networks.

Readers will find detailed discussions on immersive media, cloud-based media, and networking protocols tailored for 3D applications. The book emphasizes the complexities of delivering consistent video quality to both fixed and mobile users, particularly in collaborative viewing scenarios. It also covers hybrid networking solutions that integrate various broadcast technologies and peer-to-peer distribution systems. This volume serves as a valuable resource for graduate students and professionals in electrical engineering and computer science, particularly those focused on the future of 3D media and its applications.


Official synopsis Publisher

This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location.

This book is the second of a series of three annual volumes devoted to the latest results of the FP7 European Project ROMEO. The present volume provides state-of-the-art information on immersive media, 3D multi-view video, spatial audio, cloud-based media, networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading.

  • Describes the latest innovations in 3D technologies and Future Internet Media
  • Focuses on research to facilitate application scenarios such as social TV and high-quality, real-time collaboration
  • Discusses QoE for 3D
  • Represents the last of a series of three volumes devoted to contributions from FP7 projects in the area of 3D and networked media

FAQ
What is “Novel 3D Media Technologies” about?
This page includes the available description and bibliographic details for “Novel 3D Media Technologies” by Ahmet Kondoz. Synopsis preview: This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The c…
Who is the author of “Novel 3D Media Technologies”?
“Novel 3D Media Technologies” is credited to Ahmet Kondoz.
When was “Novel 3D Media Technologies” published?
Publisher: Springer New York. Year: 2014.
What is the ISBN for “Novel 3D Media Technologies”?
ISBN-13: 9781493920259.
What are the book details (language, pages, edition)?
Language: en. Pages: 249. Edition: 2015.

Related Books by Topic