Never Alone Video Games as Interactive Design

Cover of Never Alone Video Games as Interactive Design by Paola Antonelli
Year: 2022
Language: en
Pages: 137
ISBN-13: 9781633451414
Dimensions:
Height: 10 Inches
Length: 8.25 Inches
Weight: 1.4109584768 Pounds
Width: 0.25 Inches
Dewey Decimal: 701/.1
Editorial overview Touché

Never Alone: Video Games as Interactive Design by Paola Antonelli, published by the Museum of Modern Art in 2022, offers a detailed exploration of interaction design through 35 classic video games, spanning from Space Invaders to Minecraft. This 137-page book delves into how our lives are increasingly mediated by designed interfaces, highlighting the unique relationship users have with these interfaces in the context of video games, which serve as compelling examples of contemporary design.

Readers will find an in-depth analysis of the impact of interactive design, featuring a comprehensive essay by curators Paola Antonelli, Anna Burckhardt, and Paul Galloway. The book is richly illustrated and divided into three sections that examine input devices, game designers, and players. Each game is accompanied by a brief text that underscores its significance in the history of video game art and design. This edition provides insights into the criteria used by MoMA for selecting video games for its collection, as well as the protocols for their acquisition and conservation.


Official synopsis Publisher

An exploration of interaction design through 35 classic examples of video games, from Space Invaders to Minecraft

Our lives are increasingly lived on screens, and every one of our electronic interactions is mediated by a designed interface, which can be buggy and incomprehensible or inviting and accessible. Like other ubiquitous everyday tools, these interfaces are seldom recognized as objects of design–and even less as objects of interactive design. In video games, however, users are acutely aware of their relationship with the interface, making video games compelling examples of this important field of contemporary design.
Published in conjunction with an exhibition at the Museum of Modern Art, Never Alone: Video Games as Interactive Design explores the impact of interactive design by examining 35 video games created between 1972 and 2018–from Space Invaders (1978) and Pac-Man (1980) to The Sims (2000) and Minecraft (2011). An overarching essay by curators Paola Antonelli, Anna Burckhardt and Paul Galloway presents the pioneering criteria by which MoMA has selected these video games for its collection, as well as the protocols for their acquisition, display and conservation. The richly illustrated plate section is divided into three sections that analyze input devices (keyboards, joysticks, buttons), game designers and players, and each game is accompanied by a short text illuminating its significance in the history of the medium.

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This page includes the available description and bibliographic details for “Never Alone Video Games as Interactive Design” by Paola Antonelli. Synopsis preview: An exploration of interaction design through 35 classic examples of video games, from Space Invaders to MinecraftOur lives are increasingly lived on screens, and every one of our electronic interactions is mediated by a…
Who is the author of “Never Alone Video Games as Interactive Design”?
“Never Alone Video Games as Interactive Design” is credited to Paola Antonelli.
When was “Never Alone Video Games as Interactive Design” published?
Publisher: Museum of Modern Art. Year: 2022.
What is the ISBN for “Never Alone Video Games as Interactive Design”?
ISBN-13: 9781633451414.
What are the book details (language, pages, edition)?
Language: en. Pages: 137.

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