Minecraft STEM Engineering and Mechanics Official Workbook

Minecraft STEM Engineering and Mechanics Official Workbook by Collins Ks2 is published by HarperCollins Publishers Limited and will be available on June 20, 2024. This 72-page workbook is designed for children aged 7-11, offering an engaging way to learn about engineering and mechanics through the popular Minecraft game. It invites young readers to embark on adventures in the Minecraft universe, where they will apply their knowledge to complete tasks and earn rewards.
The workbook features a variety of engineering and mechanics activities that help Minecraft characters on their missions, allowing children to explore different biomes while learning key concepts. Each chapter includes hands-on projects that are compatible with all versions of the Minecraft game, enabling children to apply what they have learned in a practical setting. This interactive approach combines education with gaming, making it a unique resource for young learners interested in science and technology.
Official synopsis Publisher
If you enjoyed A Minecraft Movie, you’ll love this book! The only official Minecraft Engineering and Mechanics STEM book for children aged 7-11!
Children embark on a series of adventures through the enchanting world of Minecraft, learning about engineering and mechanics along the way and applying their knowledge to complete tasks and earn rewards.
This workbook takes your child into fascinating landscapes where our heroes embark on building projects and engineering and mechanics journeys of discovery.
This is a write-in engineering and mechanics practice workbook with linked Minecraft project builds which uses the Minecraft game as a mechanism for learning key engineering and mechanics concepts and skills.
- Accomplish engineering and mechanics activities to help Minecraft characters on their missions
- Explore different biomes in each topic
- Earn emeralds as they work through the book, and choose how they spend them
- Complete projects in Minecraft itself (compatible with all versions of the game), applying the educational knowledge that has been learned in a hands-on project in each chapter.
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