Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox

Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox by Michael Ingrassia is a comprehensive guide published by Routledge on October 3, 2008. This 416-page book is written in English and focuses on innovative modeling techniques specifically designed for video game development. Ingrassia introduces readers to his unique approach known as “Image Based Modeling,” which enables the creation of efficient and realistic 3D models that closely replicate concept art and photographs.
Readers will find a wealth of practical techniques that have been successfully applied in game production over the past decade. The book guides artists from basic modeling to the creation of complete scenes and game levels, emphasizing the importance of cohesive design in game environments. Accompanying downloadable resources include eight exclusive video tutorials that cover advanced Maya techniques, along with insights into assembling a demo reel and understanding the expectations of game studios. This edition serves as a valuable resource for both aspiring and experienced modelers looking to enhance their skills in computer animation and video game design.
Official synopsis Publisher
Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: “Image Based Modeling” where efficient, realistic models can be created very quickly. Ingrassia’s techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels.
Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic “box” modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author’s experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers.
One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today.
The accompanying downloadable resources include 8 exclusive video tutorials on advanced Maya techniques as bonus tracks for artists providing invaluable modeling, rigging and texturing samples. Also, an in-depth video on assembling a “Killer Demo Reel” showing simple but effective video editing techniques used by the author so that artists can learn how to get their work seen. The book not only teaches effective methodology, but provides the user with impressive content for producing effective demo reels and portfolios. Pros and cons of demo reel, website and artist representation are given, along with insights into the expectations of game studios today. The video tutorials show users the finished product, and then run through the process of step by step creation of that particular technique.
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