Learning in Video Game Affinity Spaces

Learning in Video Game Affinity Spaces by Elisabeth R. Hayes, published by P. Lang in 2012, explores the intersection of video games and education. This first edition, comprising 254 pages, examines how engagement with games influences learning, literacy, and social participation in contemporary society. The book focuses on the concept of affinity spaces, where individuals gather around shared interests, and analyzes the social interactions that occur within these environments.
Readers will find a thorough investigation into how digital media fosters unique forms of learning and literacy, moving beyond traditional educational frameworks. The text delves into the implications of these interactions for current educational systems, highlighting both the potential benefits and challenges. With topics such as communication studies and social science woven throughout, this book provides valuable insights into the role of games and activities in shaping educational experiences.
Official synopsis Publisher
As video games have become an important economic and cultural force, scholars are increasingly trying to better understand the ways that engagement with games may drive learning, literacy, and social participation in the twenty-first century. In this book, the authors consider games and just as importantly, the social interactions around games, not in terms of how they should be managed or incorporated into existing educational structures, but for what they tell us about the forms of learning and literacy that are already instantiated within the use of these media. To this end, this book delves deeply into James Paul Gee’s (2004) productive and influential concept of the affinity space – the physical or virtual locations (or some combination of the two) where people come together around a shared interest or «affinity.» By explicating how and why engaged fans of digital media do what they do in online spaces, the authors cast a light, as Gee did, on the promise of these media and the problems facing current educational systems.
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