Isard’s Revenge: Star Wars Legends (Rogue Squadron)

Isard’s Revenge: Star Wars Legends (Rogue Squadron) by Michael A. Stackpole is a reissue published by Random House Worlds on April 13, 1999. This edition spans 352 pages and is presented in English. The narrative follows Rogue Squadron as they confront their most daunting challenge yet, requiring an unlikely alliance with the formidable Ysanne Isard, an enemy whose intentions are shrouded in deception.
Readers will find a thrilling exploration of loyalty and betrayal as Wedge Antilles leads Rogue Squadron on a perilous mission to rescue captured comrades from the clutches of Imperial Warlord Admiral Krennel. The story delves into the complexities of their alliance with Isard, highlighting the tension between survival and trust. Set against a backdrop of action and adventure, this installment in the Star Wars universe captures the essence of space opera, immersing readers in a high-stakes battle where every decision could lead to annihilation or salvation.
Official synopsis Publisher
When Rogue Squadron faces their greatest test yet, their only chance of success lies in working with the sinister Ysanne Isard.
Sleek, swift and deadly, the famed X-Wing fighters have earned their reputation as the Rebel Alliance’s ultimate strike force the hard way—first in battle, the last line of defense. Now they must make a deal with the devil herself—an enemy whose ultimate goal is their total annihilation.
It’s the kind of mission only Wedge Antilles and the Rogue Squadron would dare to undertake. Against impossible odds they will stage a daring raid into an enemy stronghold—only to be rescued from certain destruction by an unexpected ally.
Ysanne Isard, the ruthless Imperial commander, has appeared on the scene seemingly from out of nowhere. Now she proposes a most unusual alliance, offering to help Wedge rescue his captured comrades from Imperial Warlord Admiral Krennel’s sadistic prison camp.
But her offer is not without a price. Wedge must lead Rogue Squadron in Isard’s deadly struggle against an enemy made in her own image. It’s an offer Wedge would love to refuse, for Isard is certain to betray them. But how can they leave their comrades at Krennel’s mercy? The answer is: they can’t—even if it means being caught between Krennel’s ruthlessness and Isard’s treachery.
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