Introduction to Computers, 2019 Edition

“Introduction to Computers, 2019 Edition” by Cesar Herrera is an introductory text designed for a basic computer literacy course, published by Amazon Digital Services LLC on March 28, 2019. This edition spans 188 pages and is presented in English. The book covers essential topics necessary for understanding computer fundamentals, including the history of computer development, the distinction between hardware and software, and the social effects of computers.
Readers will find updated information on contemporary subjects such as the Internet of Things, artificial intelligence, and cloud computing, along with discussions on encryption, digital currencies, and net neutrality. The content is structured to provide a comprehensive overview of computer components, software, input and output devices, and networking concepts. This edition aims to equip students with the foundational knowledge required for navigating the digital landscape effectively.
Official synopsis Publisher
This is an introductory text for a basic computer literacy course. We have tried to include all of the material necessary for an introductory computer literacy course, but, in order to keep a low price for our students, we have attempted to include ONLY what would be important in such a course. Topics that are new in 2019 edition or have information significantly updated from earlier editions include: the 1nternet of things, artificial intelligence, cloud computing (specifically SaaS), encryption, quantum computing, speech recognition, digital currencies, dark web, hashtags, biometric authentication, distance education, and net neutrality.Contents include: 1. Introduction – History of computer development, different classes of computers, networks and communication, information processing cycle, Distinction between hardware ans software, Social effects of computers, Hacking and Malware 2. Computer Components – CPU, memory, secondary storage, input, output and communications devices 3. Computer Software – System software (operating systems, utility programs), application programs, Classes of and distribution methods for software, Ethical issues related to software 4. The System Unit – Motherboard, CPU, Types of Memory, Secondary Storage, Data representation, connecters and ports 5. Input – Keyboards, scanners, pointing devices (mouse, trackball, touchscreen, …), Speech recognition 6. Output – Monitors, projectors, wearables, printers, fonts, audio output 7. Storage – Hard disk drives, optical storage, obsolete media, cloud storage, Data compression 8. Networks and Internet – Internet development, Internet services (WWW, e-mail, FTP, … ), e-commerce, Internet architecture (HTML, TCP/IP, routers, servers, … ), Social issues, Security, Net neutrality.
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