Introducing Character Animation with Blender

Introducing Character Animation with Blender by Tony Mullen is a comprehensive guide published by Sybex on February 27, 2007. This 512-page book is written in English and serves as a resource for those looking to master Blender, the open-source 3D modeling and animation software. The book provides clear, step-by-step instructions and real-world examples, making it accessible for readers interested in the intricacies of character modeling and animation.
Readers will find a thorough exploration of Blender’s capabilities, focusing on essential techniques such as creating facial expressions and rendering. The content is designed to help users navigate the complexities of computer graphics and animation, providing practical insights that can enhance their projects. This edition is a valuable tool for anyone aiming to bring their creative ideas to life through the art of animation.
Official synopsis Publisher
Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you’ll jump right into the process and learn valuable techniques that will transform your movies.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
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