Interactive Design for New Media and the Web

Interactive Design for New Media and the Web by Nicholas V. Iuppa, published by Focal Press in 2001, is a comprehensive resource that explores the creation of interactive programs in the digital age. This second edition, comprising 250 pages, delves into the principles of design and interface guidelines necessary for effective digital presentations. The book emphasizes the importance of interactivity and provides practical insights into various technologies and tools used in the field.
Readers will find a hands-on approach that covers essential topics such as site maps, flow charts, and design documents. The text discusses the latest features of DVD technology and innovative techniques for digital presentations, including 3D graphics, animation, and e-commerce applications. With numerous examples and case studies, the book illustrates a wide range of uses from websites to CD-ROM games, highlighting the potential for user engagement in interactive design. Additionally, a companion website offers further examples of the interactive technologies and techniques discussed throughout the book.
Official synopsis Publisher
In an age where digital technology makes just about anything possible, Interactive Design for New Media and the Web demonstrates how to realize that promise through the creation of outstanding interactive programs. This hands-on, practical book examines the ever-expanding capabilities of all forms of digital presentation for increasing interactivity, and the design principles and interface guidelines needed to deliver the required message or story with this technology.
Interactive Design for New Media and the Web covers the technology as well as the tools and practices of interactive design, including the creation of site maps and flow charts, and the writing of design documents. It examines the latest interactive features of DVD, as well as the newest techniques and technologies for other forms of digital presentation. New design templates, 3D graphics and animation, polling and use of cookies, distance learning, html, and intranet learning games are among the topics covered in this book. Examples and case studies demonstrate the broad range of applications from websites to CD-ROM games to successful web commerce sites, including the capacity for user participation in e-commerce.
The companion Website shows numerous examples discussed in the text of all types of programs and their applications.
Companion Website provides examples of interactive technologies and techniques
Hands-on practical guide that uses numerous examples and case studies to demonstrate a broad range of applications
Includes sections on new interactive applications and tools such as Inspiration; MacroMedia Director, Microsoft FrontPage, and more
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