How to Be a Coder Learn to Think Like a Coder with Fun Activities, Then Code for in Scratch 3.0 Online!

Cover of How to Be a Coder Learn to Think Like a Coder with Fun Activities, Then Code for in Scratch 3.0 Online! by Kiki Prottsman
Year: 2019
Language: en
Pages: 144
ISBN-13: 9780241358566
Dimensions:
Height: 11.14171 Inches
Length: 8.77951 Inches
Weight: 1.47 Pounds
Width: 0.59055 Inches
Editorial overview Touché

How to Be a Coder by Kiki Prottsman, published by Dorling Kindersley Publishing on July 4, 2019, is a 144-page book designed to introduce children to the fundamentals of coding through engaging offline activities. This edition encourages young readers to think like coders by participating in hands-on projects that illustrate key programming concepts without the need for a computer.

In this book, children aged 7-9 will explore various STEAM activities that promote logical thinking and problem-solving skills. The practical projects include making music to understand loops and planning scavenger hunts to grasp programming principles. Additionally, readers can apply their newfound knowledge by creating simple programs in Scratch, including a game using a micro-bit minicomputer. The book also features pages on notable figures in coding history, providing context and inspiration for young learners.


Official synopsis Publisher

Learn to think like a coder without a computer! Each of the fun craft activities included in this book will teach you about a key concept of computer programming and can be done completely offline. Then you can put your skills into practise by trying out the simple programs provided in the online, child-friendly computer language Scratch.

Learn about loops by making music, find out about programming by planning a scavenger hunt, and discover how functions work with paper fortune tellers. Children can discover the skills used by coders by doing practical projects and then learn how to use each of these ideas by creating fun programs in Scratch including a game using a micro-bit minicomputer.

Perfect for kids aged 7-9, the various STEAM activities will help teach children the crucial skills of logical thinking that will give them a head-start for when they begin programming on a computer. Famous scientist pages teach children about coding pioneers, such as Alan Turing and Katherine Johnson, and topic pages, such as the internet, give kids a wider understanding of the subject.

Written by computer science expert Kiki Prottsman, How to be a Coder is so much fun kids won’t realize they’re learning!

FAQ
What is “How to Be a Coder Learn to Think Like a Coder with Fun Activities, Then Code for in Scratch 3.0 Online!” about?
This page includes the available description and bibliographic details for “How to Be a Coder Learn to Think Like a Coder with Fun Activities, Then Code for in Scratch 3.0 Online!” by Kiki Prottsman. Synopsis preview: Learn to think like a coder without a computer! Each of the fun craft activities included in this book will teach you about a key concept of computer programming and can be done completely offline. Then you can put your…
Who is the author of “How to Be a Coder Learn to Think Like a Coder with Fun Activities, Then Code for in Scratch 3.0 Online!”?
“How to Be a Coder Learn to Think Like a Coder with Fun Activities, Then Code for in Scratch 3.0 Online!” is credited to Kiki Prottsman.
When was “How to Be a Coder Learn to Think Like a Coder with Fun Activities, Then Code for in Scratch 3.0 Online!” published?
Publisher: Dorling Kindersley Publishing, Incorporated. Year: 2019.
What is the ISBN for “How to Be a Coder Learn to Think Like a Coder with Fun Activities, Then Code for in Scratch 3.0 Online!”?
ISBN-13: 9780241358566.
What are the book details (language, pages, edition)?
Language: en. Pages: 144.

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