Exploratory Programming for the Arts and Humanities

Exploratory Programming for the Arts and Humanities by Nick Montfort, published by MIT Press on April 8, 2016, is a comprehensive guide designed for individuals interested in learning programming without any prior experience. This 328-page book introduces programming as a creative tool, emphasizing its potential to explore and create within the context of the arts and humanities. Montfort presents programming not just as a technical skill but as a means for brainstorming and inquiry, making it accessible to readers from diverse backgrounds.
Readers will find practical exercises and projects that encourage hands-on learning, allowing them to write and modify code as they progress through the chapters. The book features both specified tasks and “free projects” that invite readers to explore their own creative directions. Montfort also addresses the cultural implications of computation and programming, linking these concepts to the broader questions and methods found in the arts and humanities. Utilizing Python and Processing as the primary programming languages, this edition serves as a valuable resource for those looking to integrate programming into their creative practices.
Official synopsis Publisher
A book for anyone who wants to learn programming to explore and create, with exercises and projects to help the reader learn by doing.
This book introduces programming to readers with a background in the arts and humanities; there are no prerequisites, and no knowledge of computation is assumed. In it, Nick Montfort reveals programming to be not merely a technical exercise within given constraints but a tool for sketching, brainstorming, and inquiring about important topics. He emphasizes programming’s exploratory potential—its facility to create new kinds of artworks and to probe data for new ideas.
The book is designed to be read alongside the computer, allowing readers to program while making their way through the chapters. It offers practical exercises in writing and modifying code, beginning on a small scale and increasing in substance. In some cases, a specification is given for a program, but the core activities are a series of “free projects,” intentionally underspecified exercises that leave room for readers to determine their own direction and write different sorts of programs. Throughout the book, Montfort also considers how computation and programming are culturally situated—how programming relates to the methods and questions of the arts and humanities. The book uses Python and Processing, both of which are free software, as the primary programming languages.
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