Displacement Mapping and Volume Rendering Graphics Hardware

Cover of Displacement Mapping and Volume Rendering Graphics Hardware by Michael C. Doggett
Publisher: Universal-Publishers
Year: 2002
Language: en
Pages: 160
ISBN-13: 9781581121667
Dimensions:
Height: 8.5 Inches
Length: 5.5 Inches
Weight: 0.468 Pounds
Width: 0.37 Inches
Editorial overview Touché

Displacement Mapping and Volume Rendering Graphics Hardware by Michael C. Doggett, published by Universal-Publishers in 2002, explores the evolving landscape of graphics hardware. This 160-page work delves into the introduction of geometry engines on single chip ASICs, which integrate the complete graphics rendering pipeline. The dissertation focuses on new hardware architectures aimed at enhancing surface rendering of three-dimensional objects and volumetric datasets, highlighting the shift from performance metrics to innovative rendering techniques.

Readers will find a detailed examination of displacement map rendering in hardware, including proposed architectures that integrate with existing graphics pipelines. The first part discusses scan-line based rendering and adaptive retessellation of triangle meshes, while the second part introduces the VIZARDII architecture, an interactive programmable hardware accelerator for volume rendering. This edition presents novel solutions for improving ray casting performance and addresses antialiasing challenges in volume data rendering, making it a significant contribution to the fields of computer graphics and software development.


Official synopsis Publisher

The complexity of graphics hardware is currently undergoing a major change with the introduction of geometry engines on relatively inexpensive single chip ASICs which now contain the complete graphics rendering pipeline in full custom hardware. While the highest performance in measured in frames per second is theultimate criteria for judging these chips, the focus is now starting to shift towards new features and different rendering techniques and pipelines. This dissertation introduces new hardware architectures for more realistic surface rendering of three dimensional objects and the rendering of volumetric datasets. Surface rendering is dealt with in the first part of the dissertation where the architectures for displacement map rendering in hardware are proposed. This work represents the first to appear in scientific literature on displacement map hardware rendering. Where possible these architectures propose components that integrate into currently available pipelines and make use of existing units in those pipelines. Displacement map rendering in hardware is a desired feature currently under development by most graphics hardware vendors. The first architecture is scan-line based and works just before rasterization and the second adaptively retessellates a triangle mesh using additional hardware on either side of the geometry transformation stage in the graphics pipeline. The VIZARDII architecture and several hardware based performance improvements for any ray casting architecture are presented in the second part titled Volume Rendering. VIZARDII is an interactve programmable hardware acelerator for Volume Rendering implemented on a PCI Card. The main pipeline is implemented on a Xilinx FPGA allowing new features to be added relatively quickly. A memory interface is presented and discussed with its final implementation appearing in the VIZARDII system. Novel architectures for ray queuing and sorting, sub-cube based space leaping are also presented which improve the performance of ray casting based hardware architectures. Antialiasing that occurs when ray casting volume data is also discussed and possible solutions are presented using multiresolutionvolume datasets.

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This page includes the available description and bibliographic details for “Displacement Mapping and Volume Rendering Graphics Hardware” by Michael C. Doggett. Synopsis preview: The complexity of graphics hardware is currently undergoing a major change with the introduction of geometry engines on relatively inexpensive single chip ASICs which now contain the complete graphics rendering pipeline…
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“Displacement Mapping and Volume Rendering Graphics Hardware” is credited to Michael C. Doggett.
When was “Displacement Mapping and Volume Rendering Graphics Hardware” published?
Publisher: Universal-Publishers. Year: 2002.
What is the ISBN for “Displacement Mapping and Volume Rendering Graphics Hardware”?
ISBN-13: 9781581121667.
What are the book details (language, pages, edition)?
Language: en. Pages: 160.

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