Computing Legacies Digital Cultures of Simulation

Cover of Computing Legacies Digital Cultures of Simulation by Peter Krapp
Author: Peter Krapp
Publisher: MIT Press
Year: 2024
Language: en
Pages: 228
ISBN-13: 9780262549837
Dimensions:
Height: 1.968503935 inches
Length: 5.99999999388 inches
Weight: 0.81130112416 pounds
Width: 8.99999999082 inches
Editorial overview Touché

Computing Legacies Digital Cultures of Simulation by Peter Krapp, published by MIT Press on December 3, 2024, offers a comprehensive examination of the media history of simulation and its significance in shaping our digital heritage. This 228-page book delves into the multifaceted role of simulation as a cultural technique, emphasizing its impact on symbolic work and the development of hypothetical literacy. Krapp also addresses the importance of simulation in preserving cultural memory, highlighting how modeling, emulation, and serious play contribute to our understanding of mediated history.

Readers will find that Computing Legacies elucidates key moments where quantitative data transitions into qualitative insights, such as modeling epidemics, emulating older technologies, and transforming numerical calculations into music. The book interrogates the notion of living within a simulation, using it as a lens to critique the computer age. By exploring topics related to computers, computer simulation, and media studies, this edition provides a thorough analysis of how simulation influences both high-tech research and the broader context of digital culture.


Official synopsis Publisher

A media history of simulation that contextualizes our digital heritage and the history of computing.

In Computing Legacies, Peter Krapp explores a media history of simulation to excavate three salient aspects of digital culture. Firstly, he profiles simulation as cultural technique, enabling symbolic work and foregrounding hypothetical literacy. Secondly, he positions simulation as crucial for the preservation of cultural memory, where modeling, emulation, and serious play are constitutive in how we relate to our mediated history. And lastly, despite suggestions that we may already live in a simulation, he interrogates how simulation can serve as critique of the computer age.

In tracing our digital heritage, Computing Legacies elucidates inflection points where quantitative data becomes tractable for qualitative evaluations: modeling epidemics for scientific study or entertainment, emulating older devices, turning numerical calculations into music, conducting espionage in virtual worlds, and gamifying higher education. Simulation, this book demonstrates, is pivotal not only to high-tech research and to archives, museums, and the preservation of digital culture but also to our understanding of what it is to live and work under the technical conditions of computing.

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What is “Computing Legacies Digital Cultures of Simulation” about?
This page includes the available description and bibliographic details for “Computing Legacies Digital Cultures of Simulation” by Peter Krapp. Synopsis preview: A media history of simulation that contextualizes our digital heritage and the history of computing.In Computing Legacies, Peter Krapp explores a media history of simulation to excavate three salient aspects of digital c…
Who is the author of “Computing Legacies Digital Cultures of Simulation”?
“Computing Legacies Digital Cultures of Simulation” is credited to Peter Krapp.
When was “Computing Legacies Digital Cultures of Simulation” published?
Publisher: MIT Press. Year: 2024.
What is the ISBN for “Computing Legacies Digital Cultures of Simulation”?
ISBN-13: 9780262549837.
What are the book details (language, pages, edition)?
Language: en. Pages: 228.

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