Code as Creative Medium A Handbook for Computational Art and Design

Cover of Code as Creative Medium A Handbook for Computational Art and Design by Golan Levin
Author: Golan Levin
Publisher: MIT Press
Year: 2021
Language: en
Edition: Annotated
Pages: 280
ISBN-13: 9780262542043
Dimensions:
Height: 9 Inches
Length: 7 Inches
Weight: 1.45 Pounds
Width: 0.59 Inches
Dewey Decimal: 776.07
Editorial overview Touché

Code as Creative Medium: A Handbook for Computational Art and Design by Golan Levin is published by MIT Press and released on February 2, 2021. This annotated edition spans 280 pages and is presented in English. The book serves as a comprehensive guide for educators and practitioners in the field of computational art and design, offering a variety of exercises, assignments, and interviews, along with over 170 illustrations of creative work.

Readers will find a collection of classic creative coding prompts and assignments designed to facilitate the integration of code into artistic practices. The book emphasizes alternative programming pedagogies that cater to art- and design-oriented classrooms, providing valuable teaching approaches, resources, and community support structures. This resource is particularly beneficial for computer scientists looking to transition from STEM to STEAM, making it a versatile tool for both teaching and learning in the realms of art and technology.


Official synopsis Publisher

An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work.

This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.

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What is “Code as Creative Medium A Handbook for Computational Art and Design” about?
This page includes the available description and bibliographic details for “Code as Creative Medium A Handbook for Computational Art and Design” by Golan Levin. Synopsis preview: An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work.This book is an essential resource for art educators and pra…
Who is the author of “Code as Creative Medium A Handbook for Computational Art and Design”?
“Code as Creative Medium A Handbook for Computational Art and Design” is credited to Golan Levin.
When was “Code as Creative Medium A Handbook for Computational Art and Design” published?
Publisher: MIT Press. Year: 2021.
What is the ISBN for “Code as Creative Medium A Handbook for Computational Art and Design”?
ISBN-13: 9780262542043.
What are the book details (language, pages, edition)?
Language: en. Pages: 280. Edition: Annotated.

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