Board Games as Media

Board Games as Media by Paul Booth, published by Bloomsbury Academic on January 14, 2021, offers a detailed examination of the increasing popularity of board games. This 296-page book delves into the significance of board games as a form of media, exploring how they communicate messages and influence player choices. Booth addresses the questions surrounding the value of different games and the criteria that guide our selections in this evolving landscape.
Readers will find an insightful analysis of the role board games play in contemporary media culture. The book discusses the intersection of games and communication, highlighting how they can shape experiences and perceptions. With a focus on the design and media aspects of board games, this edition contributes to the limited scholarly discourse in the field, making it a valuable resource for those interested in games, activities, and media studies.
Official synopsis Publisher
Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.
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