An Imperial Gambit

An Imperial Gambit by Jeffrey L. Kohanek, published by Fallbrandt Press on December 13, 2018, is a fantasy novel that explores the clash between magic and fire-powered weaponry in a world on the brink of war. With 270 pages, this edition presents a gripping narrative centered on the fate of Issalia as the Imperial Army seeks to expand its control over the western kingdoms. The story follows Brandt and Quinn, two espions who infiltrate the Empire’s headquarters under false identities, gathering crucial intelligence to thwart the Empire’s ambitions.
Readers will encounter a diverse cast of characters, including Wildcats, Rangers, Gadgeteers, and Arcanists, each contributing unique skills to the mission against the Empire. The narrative delves into themes of conflict and survival as the wardens navigate a treacherous landscape where a single mistake could lead to catastrophic consequences. As the Empire intensifies its campaign against Chaos magic, the stakes rise, and the wardens must act swiftly to prevent the outlawing of this powerful force. This edition offers an engaging blend of action, adventure, and suspense, appealing to fans of young adult fiction and epic fantasy.
Official synopsis Publisher
A conflict of ideals – magic versus fire-powered weapons. The fate of Issalia hangs in the balance.
A new Empire has risen to power. Already in control of the east coast, the Imperial Army sets its sights on Issalia’s western kingdoms. Tensions rise as both sides prepare for war.
What deadly weapon will the Empire develop next?
Brandt and Quinn are espions – part spy, part thief, part assassin. Under false identities, these spies find themselves deeply entrenched within Empire headquarters. There, they gather information, seeking a means to foil the Empire’s plans for conquest.
One misstep by either warden could result in death – their own and thousands of others.
They are joined by a small squad of fellow wardens:
- Wildcats – warriors trained to fight while powered by magic
- Rangers – experts in nature, these archers scout enemy forces
- Gadgeteers – engineers who invent magic-powered machines and weapons
- Arcanists – those who can wield Chaos – a destructive, rune-based magic
Driven by the core belief that Chaos magic is evil, the Empire seeks to stamp out this scourge. If victorious, Chaos will be outlawed. Those who can wield it…will be executed.
The wardens must stop this Imperial gambit.
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