Agile Software Development The Cooperative Game

Agile Software Development The Cooperative Game by Alistair Cockburn, published by Addison-Wesley in 2007, is a comprehensive exploration of the agile model in software development. This second edition updates Cockburn’s award-winning work to reflect advancements in agile methodologies since its original release. The book presents a framework for understanding software development as a “cooperative game of invention and communication,” addressing how competition can coexist with collaboration and drawing insights from lean manufacturing.
Readers will find a systematic examination of the agile model, including its evolution and practical applications in various organizational contexts. Cockburn tackles common questions faced by developers and project managers, such as integrating agile practices with existing frameworks and addressing misconceptions that can lead to project failures. The book also delves into constructing tailored agile methodologies, managing communication challenges, and revisiting key concepts like the Crystal methodologies. With 467 pages of content, this edition serves as a valuable resource for both newcomers to agile development and those looking to enhance their existing practices.
Official synopsis Publisher
“Agile Software Development is a highly stimulating and rich book. The author has a deep background and gives us a tour de force of the emerging agile methods.”
-Tom Gilb
The agile model of software development has taken the world by storm. Now, in Agile Software Development, Second Edition, one of agile’s leading pioneers updates his Jolt Productivity award-winning book to reflect all that’s been learned about agile development since its original introduction.
Alistair Cockburn begins by updating his powerful model of software development as a “cooperative game of invention and communication.” Among the new ideas he introduces: harnessing competition without damaging collaboration; learning lessons from lean manufacturing; and balancing strategies for communication. Cockburn also explains how the cooperative game is played in business and on engineering projects, not just software development
Next, he systematically illuminates the agile model, shows how it has evolved, and answers the questions developers and project managers ask most often, including
– Where does agile development fit in our organization?
– How do we blend agile ideas with other ideas?
– How do we extend agile ideas more broadly?
Cockburn takes on crucial misconceptions that cause agile projects to fail. For example, you’ll learn why encoding project management strategies into fixed processes can lead to ineffective strategy decisions and costly mistakes. You’ll also find a thoughtful discussion of the controversial relationship between agile methods and user experience design.
Cockburn turns to the practical challenges of constructing agile methodologies for your own teams. You’ll learn how to tune and continuously reinvent your methodologies, and how to manage incomplete communication. This edition contains important new contributions on these and other topics:
– Agile and CMMI
– Introducing agile from the top down
– Revisiting “custom contracts”
– Creating change with “stickers”
In addition, Cockburn updates his discussion of the Crystal methodologies, which utilize his “cooperative game” as their central metaphor.
If you’re new to agile development, this book will help you succeed the first time out. If you’ve used agile methods before, Cockburn’s techniques will make you even more effective.
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