A Composer’s Guide to Game Music

A Composer’s Guide to Game Music by Winifred Phillips is a comprehensive resource published by MIT Press on August 11, 2017. This reprint edition spans 284 pages and is presented in English. The book serves as a practical guide for aspiring composers, detailing the essential skills needed to create music for video games and navigate the industry.
Readers will find in-depth discussions on various topics, including the intricacies of composition, the role of music in enhancing gameplay, and the technical aspects of audio technology. Phillips emphasizes the importance of musicianship and collaboration within development teams, while also addressing the unique challenges of composing for interactive media. This guide is designed for those looking to merge their passion for music with the dynamic world of video games.
Official synopsis Publisher
A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field.
Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer’s Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field.
Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business.
A Composer’s Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.
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