A Pale Light in the Black

A Pale Light in the Black by K. B. Wagers is the first edition published by HarperCollins Publishers in 2020. This 432-page work of fiction combines elements of action and adventure within a science fiction setting, focusing on the Near-Earth Orbital Guard, a military force dedicated to protecting space. The narrative follows Interceptor Team: Zuma’s Ghost as they grapple with the aftermath of a close loss in the annual Boarding Games and face unexpected challenges with a new lieutenant assigned to their team.
Readers will find a story that explores themes of teamwork, self-discovery, and the pressures of familial expectations. As Maxine Carmichael navigates her new role amidst a tumultuous team dynamic, she must quickly adapt to a dangerous mission that threatens not only her life but also the lives of many others. The plot unfolds against a backdrop of military and space opera elements, where the stakes are high, and the need to rescue those in danger becomes paramount.
Official synopsis Publisher
The Expanse meets the Battle Room in Ender’s Game as K. B. Wagers brings us the rollicking first entry in a unique science fiction series that introduces the Near-Earth Orbital Guard–NeoG–a military force patrolling and protecting space inspired by the real-life mission of the U.S. Coast Guard.
For the past year, their close loss in the annual Boarding Games has haunted Interceptor Team: Zuma’s Ghost. With this year’s competition looming, they’re looking forward to some payback–until an unexpected personnel change leaves them reeling. Their best swordsman has been transferred, and a new lieutenant has been assigned in his place.
Maxine Carmichael is trying to carve a place in the world on her own–away from the pressure and influence of her powerful family. The last thing she wants is to cause trouble at her command on Jupiter Station. With her new team in turmoil, Max must overcome her self-doubt and win their trust if she’s going to succeed. Failing is not an option–and would only prove her parents right.
But Max and the team must learn to work together quickly. A routine mission to retrieve a missing ship has suddenly turned dangerous, and now their lives are on the line. Someone is targeting members of Zuma’s Ghost, a mysterious opponent willing to kill to safeguard a secret that could shake society to its core . . . a secret that could lead to their deaths and kill thousands more unless Max and her new team stop them.
Rescue those in danger, find the bad guys, win the Games. It’s all in a day’s work at the NeoG.
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