New World

New World by Gillian Cross, published by Puffin in 1996, is a 176-page adventure story that immerses readers in the realm of virtual reality games. The narrative follows three children as they navigate a frightening experiment that explores the very nature of fear, providing a unique perspective on their experiences within this digital landscape.
Readers will find a compelling exploration of social themes, emotions, and the impact of technology on young minds. The story delves into the complexities of fear and the challenges faced by the characters as they confront their own emotions in a virtual setting. This edition, written in English, invites readers to reflect on the intersection of childhood experiences and digital media.
Official synopsis Publisher
This adventure story, set in the world of testing virtual reality games, involves three children in a frightening experiment about the very nature of fear.
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